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<title>gameupdates.org</title>
<description>For all your game updates</description>
<link>http://www.gameupdates.org/</link>
<item>
<title>Battlegroup 42 1.4 full client files (Mods)</title>
<description>  &lt;br/&gt;&lt;br/&gt;As we have already advised last week, the Battlegroup42 team today releases the new version 1.4 of the Battlegroup42 mod. The files are available for download from the links posted at the end of this news.&lt;br/&gt;&lt;br/&gt;We already showed you a lot of the new content in Battlegroup42 1.4 in the previous news, so we can keep this one short and guide your attention&lt;br/&gt;to the changelog for BG42 1.4:&lt;br/&gt;&lt;br/&gt;==================================&lt;br/&gt;&lt;br/&gt;Battlegroup42 1.4 Full Client - 30th of April 2008&lt;br/&gt;&lt;br/&gt;==================================&lt;br/&gt;&lt;br/&gt;Map Fixes/Changes:&lt;br/&gt;&lt;br/&gt;- replaced Panzer IV H on 4406-pegasus_bridge with SdKfz 234/1&lt;br/&gt;&lt;br/&gt;- removed PaK 40 from 4406-pegasus_bridge&lt;br/&gt;&lt;br/&gt;- completely reworked version of 4301-velikye_luki (Push Mode)&lt;br/&gt;&lt;br/&gt;- new pathmaps for 4107_dnieper_river, made by DACV&lt;br/&gt;&lt;br/&gt;- new pathmaps for iwo_jima, made by DACV&lt;br/&gt;&lt;br/&gt;- Coop added to 4111-operation_crusader by DACV&lt;br/&gt;&lt;br/&gt;- reworked version of 4207-kokoda_path (Push Mode) done by Sarge Surfat&lt;br/&gt;&lt;br/&gt;- Objective Mode version of 4207-intruder_mission, done by Bommel&lt;br/&gt;&lt;br/&gt;- reworked version of GuadalCanal, done by Sarge Surfat&lt;br/&gt;&lt;br/&gt;- reworked version of Liberation of Caen, done by Sarge Surfat&lt;br/&gt;&lt;br/&gt;- reworked version of Market Garden, done by Sarge Surfat, new coop done by DACV&lt;br/&gt;&lt;br/&gt;- reworked version of Omaha Beach, done by Sarge31FR and Sarge Surfat, new coop done by DACV&lt;br/&gt;&lt;br/&gt;- changed 4311-raid_on_rabaul to 4201-rabaul (japanese attack)&lt;br/&gt;&lt;br/&gt;- changed 4503-the_swamp to 4208-milne_bay (Australians vs. Japanese)&lt;br/&gt;&lt;br/&gt;- changed Jagdpanther to Jagdtiger on 4503-paderborn and 4504-volkssturm&lt;br/&gt;&lt;br/&gt;- reworked version 4504-berlin_streets, done by Sarge Surfat&lt;br/&gt;&lt;br/&gt;- set correct LODDistances for all maps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Code Fixes/Changes:&lt;br/&gt;&lt;br/&gt;VEHICLES/STATIC GUNS&lt;br/&gt;&lt;br/&gt;- changed tank gun ammunition amounts to historical correct values&lt;br/&gt;&lt;br/&gt;- replaced Bofors on japanese Carriers with Model 96 25mm aa guns&lt;br/&gt;&lt;br/&gt;- re-coded Taiho carrier´s armament (removed rear small AA guns, coded turret for dual purpose use)&lt;br/&gt;&lt;br/&gt;- added gunner reticules to tanks&lt;br/&gt;&lt;br/&gt;- removed coax mg from StuG III G&lt;br/&gt;&lt;br/&gt;- added Smoke Dischargers to King Tiger, Tiger and Panther&lt;br/&gt;&lt;br/&gt;- re-added artillery spotting capability to armored cars and several light tanks&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;HANDWEAPONS/KITS&lt;br/&gt;&lt;br/&gt;- added Bayonets again&lt;br/&gt;&lt;br/&gt;- Mines are now invisible except of the detonator&lt;br/&gt;&lt;br/&gt;- recoded smoke grenades to be more effective&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;SOUNDS/TEXTURES/ICONS&lt;br/&gt;&lt;br/&gt;- many new sounds (explosions, guns etc.)&lt;br/&gt;&lt;br/&gt;- some new vehicle icons&lt;br/&gt;&lt;br/&gt;- new tracer effects for machine guns&lt;br/&gt;&lt;br/&gt;- dirt added to some vehicle textures&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;============&lt;br/&gt;&lt;br/&gt;New content:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;ARMY:&lt;br/&gt;&lt;br/&gt;- Australians (from TLB mod)&lt;br/&gt;&lt;br/&gt;- Dutch (uniform skins made by [LotW]-klick, helmet mesh and skin by smig. They look really great !)&lt;br/&gt;  soldier voices are from Edke. Thanks Eddy :-)&lt;br/&gt;&lt;br/&gt;- French (from Bf 1918)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;PLANES:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;- Gloster Gladiator (kindly donated to us from &quot;Norwegian Resistance&quot; Mod. Thanks guys !)&lt;br/&gt;&lt;br/&gt;- Bristol Type 152 Beaufort (from TLB mod)&lt;br/&gt;&lt;br/&gt;- Grumman TBF Avenger&lt;br/&gt;&lt;br/&gt;- P-80 Shooting Star&lt;br/&gt;&lt;br/&gt;- new skins for Wildcat and LaGG-3 on 4205-operation_ironclad made by [LotW]-klick&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;VEHICLES/STATIC GUNS&lt;br/&gt;&lt;br/&gt;- new Opel Blitz&lt;br/&gt;&lt;br/&gt;- new Hanomag version armed with MG34&lt;br/&gt;&lt;br/&gt;- Type 94 japanese truck (from TLB mod)&lt;br/&gt;&lt;br/&gt;- 155mm M1 Long Tom field gun (taken from BG:V, converted and re-coded by Sarge31FR)&lt;br/&gt;&lt;br/&gt;- Churchill Mk.VII from XWWII mod in exchange for BG stuff. Thanks guys :-)&lt;br/&gt;&lt;br/&gt;- SdKfz 232  (Model and Skins made by Nimrod6, code by Sarge31FR)&lt;br/&gt;&lt;br/&gt;- SdKfz 233 &quot;Stummel&quot; (Model and Skins made by Nimrod6, code by Nimrod6 and Sarge31FR)&lt;br/&gt;&lt;br/&gt;- SdKfz 263 (Model and Skins made by Nimrod6, code by Sarge31FR)&lt;br/&gt;&lt;br/&gt;- 152mm ML-20 Howitzer&lt;br/&gt;&lt;br/&gt;- SdKfz 251/1 &quot;Stuka zu Fuss&quot; (Hanomag hull mesh kindly donated by FH mod, Wurfrahmen and Rocket made by Geronimo|Ger, Code by Sarge31FR)&lt;br/&gt;  (it´s completely bot supported, so watch out :-) )&lt;br/&gt;&lt;br/&gt;- M3 Scout car&lt;br/&gt;&lt;br/&gt;- Renault FT-17 (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- M1897 75mm gun (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- Ehrhardt E/V-4 (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- Type 1 47mm AT gun&lt;br/&gt;&lt;br/&gt;- Ford T (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- french Bus (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- static Oerlikon&lt;br/&gt;&lt;br/&gt;- new Nebelwerfer model and skin (done by Koricus from BGF mod, converted to BG42 by Sarge31FR)&lt;br/&gt;&lt;br/&gt;- Boys Carrier (variant of existing Universal Carrier)&lt;br/&gt;&lt;br/&gt;- Flower Class Corvette, model done by Cabrio&lt;br/&gt;&lt;br/&gt;- Freighter, model done by Cabrio&lt;br/&gt;&lt;br/&gt;- Type A japanese midget submarine (from TLB mod, skin by Sarge Surfat, code by Bommel&lt;br/&gt;&lt;br/&gt;- SdKfz 186 Jagdtiger (done by Koricus from BGF mod, converted to BG42 by Sarge31FR)&lt;br/&gt;&lt;br/&gt;- 8inch japanese coastal gun (model and skin done by Geronimo|Ger, code by Sarge31FR)&lt;br/&gt;&lt;br/&gt;- new IS-2 model and skin (model made by Koricus, skins made by Tha Godfather and Geronimo|Ger)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;HANDWEAPONS&lt;br/&gt;&lt;br/&gt;- PPS-43 (from BGF, model made by Plutonius)&lt;br/&gt;&lt;br/&gt;- TT-33 (from BGF)&lt;br/&gt;&lt;br/&gt;- Nagant M1895 Revolver (from BGF, model made by Plutonius)&lt;br/&gt;&lt;br/&gt;- Danuvia 39M (from BGF)&lt;br/&gt;&lt;br/&gt;- Mannlicher M.95 (from BGF)&lt;br/&gt;&lt;br/&gt;- Lee-Enfield Rifle No. 1 MK III (from TLB mod)&lt;br/&gt;&lt;br/&gt;- Lee-Enfield Rifle No. 5 Mk I (from TLB mod)&lt;br/&gt;&lt;br/&gt;- Webley Mk. IV (from TLB mod)&lt;br/&gt;&lt;br/&gt;- Lewis MG (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- Luger P08 (from Bf 1918)&lt;br/&gt;&lt;br/&gt;- Madsen LMG (from Norwegian Resistance Mod)&lt;br/&gt;&lt;br/&gt;- Eihandgranate 39&lt;br/&gt;&lt;br/&gt;- new G43&lt;br/&gt;&lt;br/&gt;- new SVT-40&lt;br/&gt;&lt;br/&gt;- new SG44&lt;br/&gt;&lt;br/&gt;- new F-1 grenade (from BGF, model made by Plutonius)&lt;br/&gt;&lt;br/&gt;- new M 24 Stielhandgranate&lt;br/&gt;&lt;br/&gt;- new geballte Ladung&lt;br/&gt;&lt;br/&gt;- new PPSh 41&lt;br/&gt;&lt;br/&gt;- new Panzerfaust&lt;br/&gt;&lt;br/&gt;- new tank mounted DT machinegun&lt;br/&gt;&lt;br/&gt;- new MG34&lt;br/&gt;&lt;br/&gt;- new FG42&lt;br/&gt;&lt;br/&gt;- new Sten Mk2&lt;br/&gt;&lt;br/&gt;- AN/M2 &quot;Stinger&quot;&lt;br/&gt;&lt;br/&gt;- Maschinengewehr 30&lt;br/&gt;&lt;br/&gt;- new RPG 43 (from BGF, model made by Plutonius)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;STATIC OBJECTS&lt;br/&gt;&lt;br/&gt;- feldwagen_m1 *&lt;br/&gt;&lt;br/&gt;- gulaschkanone_m1 *&lt;br/&gt;&lt;br/&gt;- krankenwagen_m1 *&lt;br/&gt;&lt;br/&gt;- pigeonry *&lt;br/&gt;&lt;br/&gt;* those statics were done by Nimrod6. Thank you very much :-)&lt;br/&gt;&lt;br/&gt;- bg42_factory3_m1, model &amp; unwrap made by smig, textures and conversion to BG42 made by Geronimo|Ger&lt;br/&gt;&lt;br/&gt;- bg42_Lighthouse2_m1&lt;br/&gt;&lt;br/&gt;- lighthouse_m1&lt;br/&gt;&lt;br/&gt;- bg42_Lenin_m1, model made by Snicker (BGF mod), conversion and skin done by Geronimo|Ger&lt;br/&gt;&lt;br/&gt;- BG42_OldFactory1_m1&lt;br/&gt;&lt;br/&gt;- BG42_OldFactory2_m1&lt;br/&gt;&lt;br/&gt;- BG42_GermanPontoon1_m1, model and skin by Geronimo|Ger&lt;br/&gt;&lt;br/&gt;- Fieseler Fi 103 (V1), , model and skin by Geronimo|Ger&lt;br/&gt;&lt;br/&gt;- sewer system, model and skin done by smig&lt;br/&gt;&lt;br/&gt;- japanese pillbox, model and skin done by smig&lt;br/&gt;&lt;br/&gt;- set of trainstation statics, modeled by Koricus, skinned and finished by TerrorDuck&lt;br/&gt;&lt;br/&gt;- set of workers houses (Type &quot;Staaken&quot;), model and skin by TerrorDuck&lt;br/&gt;&lt;br/&gt;- set of barrack buildings, model and skin by TerrorDuck&lt;br/&gt;&lt;br/&gt;  and lots of more new statics&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;OTHER STUFF&lt;br/&gt;&lt;br/&gt;- tools/hull addons for many vehicles&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;MAPS&lt;br/&gt;&lt;br/&gt;- 4005-grebbeberg, made by Sarge Surfat (Coop made by DACV)&lt;br/&gt;&lt;br/&gt;- 4106-halfaya_pass, made by Sarge Surfat (Push Mode, Coop made by DACV)&lt;br/&gt;&lt;br/&gt;- 4202-tracking_the_wolves, a fictional map made by Bobton, reworked by Sarge Surfat and Bommel&lt;br/&gt;&lt;br/&gt;- 4205-operation_ironclad, made by Sarge Surfat&lt;br/&gt;&lt;br/&gt;- 4401-operation_shingle, made by =MAD= (two versions) (Coop  made by DACV)&lt;br/&gt;&lt;br/&gt;- 4409-nuenen, made by Lt. MoederTheresa (Coop made by DACV)&lt;br/&gt;&lt;br/&gt;- 4412-noville, made by Lt. MoederTheresa (Push Mode)&lt;br/&gt;&lt;br/&gt;- 4503-cologne_trainstation, based on =MAD=´s 4503-cologne. Changes made by Bommel&lt;br/&gt;&lt;br/&gt;- 4504-crossing_the_spree, based on BF1942 Berlin, rework done by Bommel&lt;br/&gt;&lt;br/&gt;- 4504-the_facility, made by Sarge Surfat&lt;br/&gt;&lt;br/&gt;- 4701-antarctica, a fictional map by Sarge Surfat;er</description>
			<pubDate>Sun, 11 May 2008 22:39:46 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2478</link>
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<title>Gears of War 2 Trailer (Movies/Trailers)</title>
<description>Gears of War 2&lt;br/&gt;&lt;br/&gt;Debut Gameplay&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Sun, 11 May 2008 11:15:17 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2476</link>
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<title>Eve of Destruction - v0.81 Client Patch (Mods)</title>
<description>  &lt;br/&gt;http://www.eodmod.com/&lt;br/&gt;http://www.eod-classic.de.vu/&lt;br/&gt;&lt;br/&gt;Client files for Eve of Destruction v0.81 for Battlefield 1942.&lt;br/&gt;EoD v0.80 is required!&lt;br/&gt;[quote=&quot;Changelog&quot;]&lt;br/&gt;Changelog 0.81&lt;br/&gt;--------------&lt;br/&gt;&lt;br/&gt;Gameplay&lt;br/&gt;--------&lt;br/&gt;	increased self-heal factor of medic soldiers&lt;br/&gt;&lt;br/&gt;	improved soldier speed wich looks more realistic and rewards infantry work:&lt;br/&gt;	run forward +20% / backwards -10%&lt;br/&gt;	walk forward +10% / backwards -20%&lt;br/&gt;&lt;br/&gt;Vehicles&lt;br/&gt;--------&lt;br/&gt;	T54: increased firepower&lt;br/&gt;&lt;br/&gt;	M113_LRV: cannon distance volume fixed&lt;br/&gt;	&lt;br/&gt;New Maps&lt;br/&gt;--------&lt;br/&gt;&lt;br/&gt;	Ambush&lt;br/&gt;	&lt;br/&gt;	Camp Caroll&lt;br/&gt;&lt;br/&gt;	Depot&lt;br/&gt;&lt;br/&gt;	Jungle Camp&lt;br/&gt;&lt;br/&gt;	My Hoi&lt;br/&gt;&lt;br/&gt;	My Son&lt;br/&gt;&lt;br/&gt;Totally Revised Maps&lt;br/&gt;--------------------&lt;br/&gt;&lt;br/&gt;	Frontal Attack&lt;br/&gt;&lt;br/&gt;Map fixes&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;	A_Shau:&lt;br/&gt;		2 tanks added&lt;br/&gt;		ground north bridge flattened&lt;br/&gt;&lt;br/&gt;	Agent Orange:&lt;br/&gt;		fixed a 'flying' helipad&lt;br/&gt;		one more helicopter for VC added&lt;br/&gt;&lt;br/&gt;	Battle at Quang Tri:&lt;br/&gt;		fixed a 'flying' hut&lt;br/&gt;&lt;br/&gt;	Bridge Ruin:&lt;br/&gt;		improved pathfinding&lt;br/&gt;&lt;br/&gt;	Brown Water Navy:&lt;br/&gt;		fixed a 'flying' ammobox&lt;br/&gt;&lt;br/&gt;	Cowboys from hell:&lt;br/&gt;		removed a useless ladder&lt;br/&gt;&lt;br/&gt;	Easter Offensive:&lt;br/&gt;		removed palace to prevent lag&lt;br/&gt;&lt;br/&gt;	Good Morning Vietnam:&lt;br/&gt;		fixed a boat spawn&lt;br/&gt;&lt;br/&gt;	Hidden Lake Valley:&lt;br/&gt;		changed position of a mediclocker and ammobox&lt;br/&gt;		bunker and mediclocker added on isle&lt;br/&gt;&lt;br/&gt;	Jungle Mission:&lt;br/&gt;		fixed server crashes&lt;br/&gt;		flattened area at some places&lt;br/&gt;		improved pathfinding&lt;br/&gt;&lt;br/&gt;	Main Supply Route:&lt;br/&gt;		fixed a 'flying' ammobox&lt;br/&gt;&lt;br/&gt;	Lan Cao Bridge:&lt;br/&gt;		fixed a pathfinding issue&lt;br/&gt;		fixed 2 MG spawns&lt;br/&gt;&lt;br/&gt;	Laos Boundary Dispute:&lt;br/&gt;		fixed a palm growing into a house&lt;br/&gt;&lt;br/&gt;	Mekong River:&lt;br/&gt;		fixed a soldier spawnpoint&lt;br/&gt;&lt;br/&gt;	Operation Linebacker II:&lt;br/&gt;		fixed MIG spawnpoints&lt;br/&gt;		fixed TDM mode&lt;br/&gt;&lt;br/&gt;	Operation Prairie The Prelude:&lt;br/&gt;		fixed a 'flying' fence&lt;br/&gt;		position of a MG fixed&lt;br/&gt;&lt;br/&gt;	Phu Vang:&lt;br/&gt;		fixed server crash&lt;br/&gt;&lt;br/&gt;	Que Son Valley:&lt;br/&gt;		fixed some plant positions&lt;br/&gt;		flattened area near US base&lt;br/&gt;		missing objectlightmaps added&lt;br/&gt;&lt;br/&gt;	The Rice Paddies:&lt;br/&gt;		added a mortar for ARVN&lt;br/&gt;		added some planks for crossing the bridges&lt;br/&gt;&lt;br/&gt;	Thoi Son Island:&lt;br/&gt;		fixed some tree positions&lt;br/&gt;&lt;br/&gt;	Tonkin Raid:&lt;br/&gt;		fixed Pathfinding at west beach&lt;br/&gt;&lt;br/&gt;	Vinh Loc: &lt;br/&gt;		area flattened on 3 positions&lt;br/&gt;		an 'flying' ammobox fixed&lt;br/&gt;		position of a browning MG in bunker fixed&lt;br/&gt;		fixed 2 vehicle spawns&lt;br/&gt;&lt;br/&gt;	We were soldiers:&lt;br/&gt;		fixed a pathfinding issue&lt;br/&gt;		fixed a palm growing into barack&lt;br/&gt;&lt;br/&gt;	We were soldiers once:&lt;br/&gt;		fixed a 'flying' tree&lt;br/&gt;&lt;br/&gt;;er</description>
			<pubDate>Sun, 11 May 2008 01:10:11 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2475</link>
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<item>
<title>Eve of Destruction - v0.81 Server Patch (Server)</title>
<description>  &lt;br/&gt;http://www.eodmod.com/&lt;br/&gt;http://www.eod-classic.de.vu/&lt;br/&gt;&lt;br/&gt;Server files for Eve of Destruction v0.81 for Battlefield 1942.&lt;br/&gt;EoD v0.80 is required!&lt;br/&gt;[quote=&quot;Changelog&quot;]&lt;br/&gt;Changelog 0.81&lt;br/&gt;--------------&lt;br/&gt;&lt;br/&gt;Gameplay&lt;br/&gt;--------&lt;br/&gt;	increased self-heal factor of medic soldiers&lt;br/&gt;&lt;br/&gt;	improved soldier speed wich looks more realistic and rewards infantry work:&lt;br/&gt;	run forward +20% / backwards -10%&lt;br/&gt;	walk forward +10% / backwards -20%&lt;br/&gt;&lt;br/&gt;Vehicles&lt;br/&gt;--------&lt;br/&gt;	T54: increased firepower&lt;br/&gt;&lt;br/&gt;	M113_LRV: cannon distance volume fixed&lt;br/&gt;	&lt;br/&gt;New Maps&lt;br/&gt;--------&lt;br/&gt;&lt;br/&gt;	Ambush&lt;br/&gt;	&lt;br/&gt;	Camp Caroll&lt;br/&gt;&lt;br/&gt;	Depot&lt;br/&gt;&lt;br/&gt;	Jungle Camp&lt;br/&gt;&lt;br/&gt;	My Hoi&lt;br/&gt;&lt;br/&gt;	My Son&lt;br/&gt;&lt;br/&gt;Totally Revised Maps&lt;br/&gt;--------------------&lt;br/&gt;&lt;br/&gt;	Frontal Attack&lt;br/&gt;&lt;br/&gt;Map fixes&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;	A_Shau:&lt;br/&gt;		2 tanks added&lt;br/&gt;		ground north bridge flattened&lt;br/&gt;&lt;br/&gt;	Agent Orange:&lt;br/&gt;		fixed a 'flying' helipad&lt;br/&gt;		one more helicopter for VC added&lt;br/&gt;&lt;br/&gt;	Battle at Quang Tri:&lt;br/&gt;		fixed a 'flying' hut&lt;br/&gt;&lt;br/&gt;	Bridge Ruin:&lt;br/&gt;		improved pathfinding&lt;br/&gt;&lt;br/&gt;	Brown Water Navy:&lt;br/&gt;		fixed a 'flying' ammobox&lt;br/&gt;&lt;br/&gt;	Cowboys from hell:&lt;br/&gt;		removed a useless ladder&lt;br/&gt;&lt;br/&gt;	Easter Offensive:&lt;br/&gt;		removed palace to prevent lag&lt;br/&gt;&lt;br/&gt;	Good Morning Vietnam:&lt;br/&gt;		fixed a boat spawn&lt;br/&gt;&lt;br/&gt;	Hidden Lake Valley:&lt;br/&gt;		changed position of a mediclocker and ammobox&lt;br/&gt;		bunker and mediclocker added on isle&lt;br/&gt;&lt;br/&gt;	Jungle Mission:&lt;br/&gt;		fixed server crashes&lt;br/&gt;		flattened area at some places&lt;br/&gt;		improved pathfinding&lt;br/&gt;&lt;br/&gt;	Main Supply Route:&lt;br/&gt;		fixed a 'flying' ammobox&lt;br/&gt;&lt;br/&gt;	Lan Cao Bridge:&lt;br/&gt;		fixed a pathfinding issue&lt;br/&gt;		fixed 2 MG spawns&lt;br/&gt;&lt;br/&gt;	Laos Boundary Dispute:&lt;br/&gt;		fixed a palm growing into a house&lt;br/&gt;&lt;br/&gt;	Mekong River:&lt;br/&gt;		fixed a soldier spawnpoint&lt;br/&gt;&lt;br/&gt;	Operation Linebacker II:&lt;br/&gt;		fixed MIG spawnpoints&lt;br/&gt;		fixed TDM mode&lt;br/&gt;&lt;br/&gt;	Operation Prairie The Prelude:&lt;br/&gt;		fixed a 'flying' fence&lt;br/&gt;		position of a MG fixed&lt;br/&gt;&lt;br/&gt;	Phu Vang:&lt;br/&gt;		fixed server crash&lt;br/&gt;&lt;br/&gt;	Que Son Valley:&lt;br/&gt;		fixed some plant positions&lt;br/&gt;		flattened area near US base&lt;br/&gt;		missing objectlightmaps added&lt;br/&gt;&lt;br/&gt;	The Rice Paddies:&lt;br/&gt;		added a mortar for ARVN&lt;br/&gt;		added some planks for crossing the bridges&lt;br/&gt;&lt;br/&gt;	Thoi Son Island:&lt;br/&gt;		fixed some tree positions&lt;br/&gt;&lt;br/&gt;	Tonkin Raid:&lt;br/&gt;		fixed Pathfinding at west beach&lt;br/&gt;&lt;br/&gt;	Vinh Loc: &lt;br/&gt;		area flattened on 3 positions&lt;br/&gt;		an 'flying' ammobox fixed&lt;br/&gt;		position of a browning MG in bunker fixed&lt;br/&gt;		fixed 2 vehicle spawns&lt;br/&gt;&lt;br/&gt;	We were soldiers:&lt;br/&gt;		fixed a pathfinding issue&lt;br/&gt;		fixed a palm growing into barack&lt;br/&gt;&lt;br/&gt;	We were soldiers once:&lt;br/&gt;		fixed a 'flying' tree&lt;br/&gt;&lt;br/&gt;;er</description>
			<pubDate>Sun, 11 May 2008 01:09:39 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2474</link>
</item>
<item>
<title>Eve of Destruction - v0.80 Client Files (Mods)</title>
<description>  &lt;br/&gt;http://www.eodmod.com/&lt;br/&gt;http://www.eod-classic.de.vu/&lt;br/&gt;&lt;br/&gt;Client files for Eve of Destruction v0.80 for Battlefield 1942.&lt;br/&gt;&lt;br/&gt;[quote=&quot;Changelog&quot;]&lt;br/&gt;-------------------------------------------&lt;br/&gt;Installation&lt;br/&gt;Eve of Destruction 0.80&lt;br/&gt;--------------------------------------------&lt;br/&gt;&lt;br/&gt;IMPORTANT !!!&lt;br/&gt;Delete any older version of EoD before installing 0.80 !&lt;br/&gt;&lt;br/&gt;--------------------------------------------&lt;br/&gt;Changelog&lt;br/&gt;Eve of Destruction 0.80&lt;br/&gt;--------------------------------------------&lt;br/&gt;&lt;br/&gt;CREDITS&lt;br/&gt;Special thanks go to Sarge31FR from Battlegroup 42 mod&lt;br/&gt;for code revision and&lt;br/&gt;Natty Wallo from FH Tournament mod for new vegetation &lt;br/&gt;and buildings.&lt;br/&gt;Also special thanks go to all betatester for all the work they&lt;br/&gt;have done while testing many hours on- and offline.&lt;br/&gt;Ric, Ike, Dr. Seltsam, GeneSimmons, Mani, Stiermichl1966,&lt;br/&gt;Major Konig, t0pa, lautlos, titania&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW CODE&lt;br/&gt;Netcode has been revised and debugged.&lt;br/&gt;A lot of vehcles had code issues and caused crashes.&lt;br/&gt;This should be a thing of the past now.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW AI_CODE&lt;br/&gt;Most of the vehicles have new AI code and AI bugs have been removed.&lt;br/&gt;The AI now uses everything: all vehicles and all weapons.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW SOUNDS&lt;br/&gt;Sounds have been revised too so the mod works with 11, 22 and 44 khz now.&lt;br/&gt;New jungle-sounds will improve the ambience and most of the vehicles have&lt;br/&gt;got new soundeffects.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW EFFECTS&lt;br/&gt;New detonation effects, tracers and many other awesome stuff have been added.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW VEHICLES&lt;br/&gt;There are no really new vehicles within the mod but we have added lots of vehicles&lt;br/&gt;to COOP wich have been released in CONQ mode only in the past.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW VEGETATION+BUILDINGS&lt;br/&gt;New vegetation and buildings have been added with permission of FH Tournament-mod.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;LINUX SERVER LAN+INTERNET&lt;br/&gt;Is working fine. We have tested about a week without any crash.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;WINDOWS SERVER LAN+INTERNET&lt;br/&gt;LAN is working fine. All maps have been tested without crashes.&lt;br/&gt;Internet server unknown. No hardware to test but it should work well.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CAMPAIGN &lt;br/&gt;All maps have been added to campaign mode.&lt;br/&gt;Most of the maps are without briefing/debriefing but with a &lt;br/&gt;self-explaining minimap.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CAPTURE THE FLAG&lt;br/&gt;All maps (where it makes sense) have CTF mode now.&lt;br/&gt;This is about 90% of the maps.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;TDM&lt;br/&gt;All maps have TDM mode now.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW MAPS&lt;br/&gt;4 new maps and many many overworked maps with improvements.&lt;br/&gt;Nearly EVERY map has been touched and revised !&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;New maps:&lt;br/&gt;Agent Orange&lt;br/&gt;Battle at Quang Tri&lt;br/&gt;Easter Offensive&lt;br/&gt;Pho Nung&lt;br/&gt;&lt;br/&gt;Revised maps (almost new maps):&lt;br/&gt;Aftermath&lt;br/&gt;Battle_of_Hue&lt;br/&gt;Bridge_Ruin&lt;br/&gt;Brown_Water_Navy&lt;br/&gt;Cowboys_From_Hell&lt;br/&gt;Crash_Point_Baker&lt;br/&gt;DaNang&lt;br/&gt;Eclipse&lt;br/&gt;Face_To_Face&lt;br/&gt;Frontal_Attack&lt;br/&gt;Good_Morning_Vietnam&lt;br/&gt;H_Mong&lt;br/&gt;Jocoseness&lt;br/&gt;Khe_Sanh&lt;br/&gt;Lan_Cao_Bridge&lt;br/&gt;LangVei&lt;br/&gt;Main_Supply_Route&lt;br/&gt;Operation_Prairie_The_Prelude&lt;br/&gt;Papa_Oscar_Whiskey&lt;br/&gt;Run_Through_The_Jungle&lt;br/&gt;Shar_Min_Village&lt;br/&gt;Sunset_Island&lt;br/&gt;Surrounded&lt;br/&gt;Tet_Offensive&lt;br/&gt;The_Rice_Paddies&lt;br/&gt;We_Were_Soldiers&lt;br/&gt;We_were_Soldiers_once&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;KNOWN ISSUES&lt;br/&gt;Some vehicles with 3 (or more) weapons have a heatbar wich is not working.&lt;br/&gt;This seems to be an bf1942 engine issue cause we've found no way to &lt;br/&gt;repair it.&lt;br/&gt;Some maps with large buildings will cause lag in COOP mode with many bots.&lt;br/&gt;This may happen especially in Easter Offensive and in Tet Offensive sometimes.&lt;br/&gt;;er</description>
			<pubDate>Sun, 11 May 2008 01:07:14 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2473</link>
</item>
<item>
<title>Eve of Destruction - v0.80 Server Files (Server)</title>
<description>  &lt;br/&gt;http://www.eodmod.com/&lt;br/&gt;http://www.eod-classic.de.vu/&lt;br/&gt;&lt;br/&gt;Server files for Eve of Destruction v0.80 for Battlefield 1942.&lt;br/&gt;&lt;br/&gt;[quote=&quot;Changelog&quot;]&lt;br/&gt;-------------------------------------------&lt;br/&gt;Installation&lt;br/&gt;Eve of Destruction 0.80&lt;br/&gt;--------------------------------------------&lt;br/&gt;&lt;br/&gt;IMPORTANT !!!&lt;br/&gt;Delete any older version of EoD before installing 0.80 !&lt;br/&gt;&lt;br/&gt;--------------------------------------------&lt;br/&gt;Changelog&lt;br/&gt;Eve of Destruction 0.80&lt;br/&gt;--------------------------------------------&lt;br/&gt;&lt;br/&gt;CREDITS&lt;br/&gt;Special thanks go to Sarge31FR from Battlegroup 42 mod&lt;br/&gt;for code revision and&lt;br/&gt;Natty Wallo from FH Tournament mod for new vegetation &lt;br/&gt;and buildings.&lt;br/&gt;Also special thanks go to all betatester for all the work they&lt;br/&gt;have done while testing many hours on- and offline.&lt;br/&gt;Ric, Ike, Dr. Seltsam, GeneSimmons, Mani, Stiermichl1966,&lt;br/&gt;Major Konig, t0pa, lautlos, titania&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW CODE&lt;br/&gt;Netcode has been revised and debugged.&lt;br/&gt;A lot of vehcles had code issues and caused crashes.&lt;br/&gt;This should be a thing of the past now.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW AI_CODE&lt;br/&gt;Most of the vehicles have new AI code and AI bugs have been removed.&lt;br/&gt;The AI now uses everything: all vehicles and all weapons.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW SOUNDS&lt;br/&gt;Sounds have been revised too so the mod works with 11, 22 and 44 khz now.&lt;br/&gt;New jungle-sounds will improve the ambience and most of the vehicles have&lt;br/&gt;got new soundeffects.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW EFFECTS&lt;br/&gt;New detonation effects, tracers and many other awesome stuff have been added.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW VEHICLES&lt;br/&gt;There are no really new vehicles within the mod but we have added lots of vehicles&lt;br/&gt;to COOP wich have been released in CONQ mode only in the past.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW VEGETATION+BUILDINGS&lt;br/&gt;New vegetation and buildings have been added with permission of FH Tournament-mod.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;LINUX SERVER LAN+INTERNET&lt;br/&gt;Is working fine. We have tested about a week without any crash.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;WINDOWS SERVER LAN+INTERNET&lt;br/&gt;LAN is working fine. All maps have been tested without crashes.&lt;br/&gt;Internet server unknown. No hardware to test but it should work well.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CAMPAIGN &lt;br/&gt;All maps have been added to campaign mode.&lt;br/&gt;Most of the maps are without briefing/debriefing but with a &lt;br/&gt;self-explaining minimap.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CAPTURE THE FLAG&lt;br/&gt;All maps (where it makes sense) have CTF mode now.&lt;br/&gt;This is about 90% of the maps.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;TDM&lt;br/&gt;All maps have TDM mode now.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;NEW MAPS&lt;br/&gt;4 new maps and many many overworked maps with improvements.&lt;br/&gt;Nearly EVERY map has been touched and revised !&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;New maps:&lt;br/&gt;Agent Orange&lt;br/&gt;Battle at Quang Tri&lt;br/&gt;Easter Offensive&lt;br/&gt;Pho Nung&lt;br/&gt;&lt;br/&gt;Revised maps (almost new maps):&lt;br/&gt;Aftermath&lt;br/&gt;Battle_of_Hue&lt;br/&gt;Bridge_Ruin&lt;br/&gt;Brown_Water_Navy&lt;br/&gt;Cowboys_From_Hell&lt;br/&gt;Crash_Point_Baker&lt;br/&gt;DaNang&lt;br/&gt;Eclipse&lt;br/&gt;Face_To_Face&lt;br/&gt;Frontal_Attack&lt;br/&gt;Good_Morning_Vietnam&lt;br/&gt;H_Mong&lt;br/&gt;Jocoseness&lt;br/&gt;Khe_Sanh&lt;br/&gt;Lan_Cao_Bridge&lt;br/&gt;LangVei&lt;br/&gt;Main_Supply_Route&lt;br/&gt;Operation_Prairie_The_Prelude&lt;br/&gt;Papa_Oscar_Whiskey&lt;br/&gt;Run_Through_The_Jungle&lt;br/&gt;Shar_Min_Village&lt;br/&gt;Sunset_Island&lt;br/&gt;Surrounded&lt;br/&gt;Tet_Offensive&lt;br/&gt;The_Rice_Paddies&lt;br/&gt;We_Were_Soldiers&lt;br/&gt;We_were_Soldiers_once&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;KNOWN ISSUES&lt;br/&gt;Some vehicles with 3 (or more) weapons have a heatbar wich is not working.&lt;br/&gt;This seems to be an bf1942 engine issue cause we've found no way to &lt;br/&gt;repair it.&lt;br/&gt;Some maps with large buildings will cause lag in COOP mode with many bots.&lt;br/&gt;This may happen especially in Easter Offensive and in Tet Offensive sometimes.&lt;br/&gt;;er</description>
			<pubDate>Sun, 11 May 2008 00:41:37 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2472</link>
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<item>
<title>News - PC DVD Project Reality .75.torrent (Mods)</title>
<description>Mods Battlefield 2 (BF2 Required + Patch 1.41)&lt;br/&gt;&lt;br/&gt;PC DVD (.ISO) - Burn (Virtual) - install : *1 Core *2 Levels *3 Patch&lt;br/&gt;&lt;br/&gt;  &gt;&gt; Site Officiel PR    &gt;&gt; Screenshots    &gt;&gt; Video Files    &gt;&gt; Wallpaper &lt;br/&gt;&lt;br/&gt;     &lt;br/&gt;&lt;br/&gt;Mod DB Mod Of The Year 2007&lt;br/&gt;&lt;br/&gt;The votes have been counted, and the results are in! Out of 4,000 mods spanning across a variety of games and some 80,000 votes in total, Project Reality has received 2nd Place in the prestigious  Mod DB &quot;Mod of the Year 2007&quot;  competition. This is the second year running we have placed 2nd, a historical first in the 6 years Mod DB has been holding this competition. Only two mods from Battlefield 2 made it to the Top 5, the other being  Forgotten Hope 2 , who scored an impressive fourth place in the released category. We would like to extend our congratulations out to the Forgotten Hope 2 Team for their great finish. To see a video featuring all the winners from each category or simply see who finished where, head on over to  Mod DB   Visit Xfire - Gaming Simplified .&lt;br/&gt;&lt;br/&gt;MD5: a430b979fa564576ff08d3f0d3275317&lt;br/&gt;</description>
			<pubDate>Sat, 10 May 2008 01:35:02 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2471</link>
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<title>Race Driver Grid (Demo/Trials)</title>
<description>[quote=Amazon.com]&lt;br/&gt;Product Description&lt;br/&gt;GRID is all about 40 of the most incredible race cars ever created with the finest AI.  GRID is about revolutionary damage to vehicles and environments that affect your race and blow your mind.  GRID is about the most complete replay packages, letting you relive the moments of your glory or destruction in jaw-dropping hi-res slow-motion.&lt;br/&gt;&lt;br/&gt;Product Description&lt;br/&gt;GRID is all about the race- that period from lights to flag, full of tension, pressure, noise, and action. GRID will take you to beautifully realized and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars, Grid will let you compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races. In Europe, you will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S. - including San Francisco, Washington DC and Detroit, each with their own atmosphere and events - play host to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive, closely-fought pack competitions. In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon-illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.&lt;br/&gt;;er&lt;br/&gt;&lt;br/&gt;Source : http://www.amazon.com/Codemasters-SGRIDX3US00-GRID/dp/B00149Y1G0/ref=pd_bbs_1?ie=UTF8&amp;s=videogames&amp;qid=1210375891&amp;sr=8-1&lt;br/&gt;&lt;br/&gt;More Information about this Game : http://www.racedrivergrid.com/</description>
			<pubDate>Fri, 09 May 2008 23:21:22 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2470</link>
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<item>
<title>Mirror's Edge gameplay trailer (Movies/Trailers)</title>
<description>Here's the first trailer from DICE's new game, Mirror's Edge. a first-person action-adventure. &lt;br/&gt;&lt;br/&gt;Mirror's Edge will ship in calendar year 2008 for the PLAYSTATION(r)3 , Xbox 360(tm) and for PC and is being developed at EA DICE in Stockholm, Sweden.</description>
			<pubDate>Thu, 08 May 2008 07:01:00 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2469</link>
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<item>
<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.3.9 exe file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.3.9 exe file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Wed, 07 May 2008 05:10:52 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2468</link>
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<item>
<title>Mount &amp; Blade .951 (Patch Only) (Update/patch)</title>
<description>http://taleworlds.com/&lt;br/&gt;&lt;br/&gt;This the patch for .950&lt;br/&gt;Link to the full .950;&lt;br/&gt;http://www.gameupdates.org/details.php?file=mountandblade_0950_setup.exe</description>
			<pubDate>Mon, 05 May 2008 19:07:51 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2467</link>
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<item>
<title>Jailbreak - v0.4 Client (Mods)</title>
<description>http://www.jailbreaksource.com/&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Client Install of Jailbreak Source v0.4.&lt;br/&gt;&lt;br/&gt;&quot;After 9 months of hard work, today at last, we can finally bring you the latest version of our labour of love: Jailbreak: Source 0.4! With four new maps (eight in total), seventeen new weapons, a completely new custom perks system (double jumping and stealth!), a completely revamped point scoring system, nearly 500 custom textures and over 100 custom models and sounds... Jailbreak is now close to a total conversion! We hope you enjoy playing it as much as we've enjoyed making it! &lt;br/&gt;&lt;br/&gt;Jailbreak is simple, two teams, two jails! End up in jail? Try to escape or wait to be released! Once your whole team is in jail... It's execution time! Fight in eight unique environments, from spaceships and arctic bases, to medieval villages and neo-tokyo cities... Jailbreak!&quot;&lt;br/&gt;&lt;br/&gt;What is Jailbreak?&lt;br/&gt;&lt;br/&gt;Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail. &lt;br/&gt;&lt;br/&gt;Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins! &lt;br/&gt;&lt;br/&gt;Features of the Mod:&lt;br/&gt;&lt;br/&gt;- Perks system: Custom classes!&lt;br/&gt;- New Point scoring system&lt;br/&gt;- 17 new weapons&lt;br/&gt;- 4 new maps (Total of 8)&lt;br/&gt;- Close to a Total Conversion&lt;br/&gt;- Complete HUD redesign&lt;br/&gt;- Mini-Map Overview&lt;br/&gt;- End of Match Awards System&lt;br/&gt;- Custom Executions &amp; Escapes&lt;br/&gt;- Quick Radio menu&lt;br/&gt;- Team dependent Trip-mines&lt;br/&gt;- HUD based team locations and goals&lt;br/&gt;- Weapon dropping&lt;br/&gt;- Automated placeable turrets&lt;br/&gt;- Integrated team-work&lt;br/&gt;- Over 500 custom textures&lt;br/&gt;- Over 100 custom models&lt;br/&gt;- All new custom sounds;er&lt;br/&gt;&lt;br/&gt;        </description>
			<pubDate>Sat, 03 May 2008 22:37:21 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2466</link>
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<item>
<title>Jailbreak - v0.4 Server (Server)</title>
<description>http://www.jailbreaksource.com/&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Server Install of Jailbreak Source v0.4.&lt;br/&gt;&lt;br/&gt;&quot;After 9 months of hard work, today at last, we can finally bring you the latest version of our labour of love: Jailbreak: Source 0.4! With four new maps (eight in total), seventeen new weapons, a completely new custom perks system (double jumping and stealth!), a completely revamped point scoring system, nearly 500 custom textures and over 100 custom models and sounds... Jailbreak is now close to a total conversion! We hope you enjoy playing it as much as we've enjoyed making it! &lt;br/&gt;&lt;br/&gt;Jailbreak is simple, two teams, two jails! End up in jail? Try to escape or wait to be released! Once your whole team is in jail... It's execution time! Fight in eight unique environments, from spaceships and arctic bases, to medieval villages and neo-tokyo cities... Jailbreak!&quot;&lt;br/&gt;&lt;br/&gt;What is Jailbreak?&lt;br/&gt;&lt;br/&gt;Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail. &lt;br/&gt;&lt;br/&gt;Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins! &lt;br/&gt;&lt;br/&gt;Features of the Mod:&lt;br/&gt;&lt;br/&gt;- Perks system: Custom classes!&lt;br/&gt;- New Point scoring system&lt;br/&gt;- 17 new weapons&lt;br/&gt;- 4 new maps (Total of 8)&lt;br/&gt;- Close to a Total Conversion&lt;br/&gt;- Complete HUD redesign&lt;br/&gt;- Mini-Map Overview&lt;br/&gt;- End of Match Awards System&lt;br/&gt;- Custom Executions &amp; Escapes&lt;br/&gt;- Quick Radio menu&lt;br/&gt;- Team dependent Trip-mines&lt;br/&gt;- HUD based team locations and goals&lt;br/&gt;- Weapon dropping&lt;br/&gt;- Automated placeable turrets&lt;br/&gt;- Integrated team-work&lt;br/&gt;- Over 500 custom textures&lt;br/&gt;- Over 100 custom models&lt;br/&gt;- All new custom sounds;er&lt;br/&gt;&lt;br/&gt;        </description>
			<pubDate>Sat, 03 May 2008 22:37:16 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2465</link>
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<item>
<title>Prototype Deceive or Destroy Trailer (HD) (Movies/Trailers)</title>
<description>Prototype Deceive or Destroy Trailer (HD)</description>
			<pubDate>Thu, 01 May 2008 10:19:01 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2461</link>
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<item>
<title>Half-Life 2 - Get a Life v1.1 (Update/patch)</title>
<description>-For those who finds the mod too hard, they can totally desactivate the bleeding system by a simple manipulation. Click here to see the illustration&lt;br/&gt;http://www.getalife-mod.com/images/GaL_Patch1.1.png&lt;br/&gt;&lt;br/&gt;-Correction of script bugs, abnormal deaths, bleeding or abnormal vision during the first chapter and correction of certain bugs during the second chapter</description>
			<pubDate>Thu, 01 May 2008 09:34:56 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2460</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.3.9 src file for osx (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.3.9 src file for osx.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Wed, 30 Apr 2008 11:03:20 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2459</link>
</item>
<item>
<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.3.9 src file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.3.9 src file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Wed, 30 Apr 2008 10:09:18 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2458</link>
</item>
<item>
<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.3.9 big file for osx (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.3.9 big file for osx.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Wed, 30 Apr 2008 10:08:09 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2457</link>
</item>
<item>
<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.3.9 big file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.3.9 big file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Wed, 30 Apr 2008 09:49:52 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2456</link>
</item>
<item>
<title>3DMark 99/MAX (Misc/Other)</title>
<description>http://www.futuremark.com/&lt;br/&gt;&lt;br/&gt;3DMark 99/MAX has been discontinued, and hence there is no customer support for this benchmark any longer.&lt;br/&gt;&lt;br/&gt;May not run on 64bit OS.</description>
			<pubDate>Tue, 29 Apr 2008 17:48:21 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2455</link>
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