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<title>gameupdates.org</title>
<description>For all your game updates</description>
<link>http://www.gameupdates.org/</link>
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<title>DiRT 2 v1.1 Patch (Update/patch)</title>
<description>• Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings&lt;br/&gt;• Added missing function key icons&lt;br/&gt;• Fixed several lighting artefacts in night races&lt;br/&gt;• Fixed missing initial load screen on multi-GPU setups under DX11&lt;br/&gt;• Alt+Tab and Alt+Enter are now better supported under DX11&lt;br/&gt;• Benchmark mode now correctly applies custom settings</description>
			<pubDate>Wed, 10 Mar 2010 20:21:29 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4031</link>
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<title>Dragon Age V1.03 Patch (Update/patch)</title>
<description>You do not need to download patches prior to Patch 1.03. Downloading Patch 1.03 contains all previous patches. Downloading Patch 1.03 will provide you with all patch data available.&lt;br/&gt;&lt;br/&gt;Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.&lt;br/&gt;Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.&lt;br/&gt;At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.&lt;br/&gt;Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.&lt;br/&gt;Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs. </description>
			<pubDate>Wed, 10 Mar 2010 20:16:40 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4030</link>
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<title>FakeFactory Cinematic Mod Update 10.30 (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;This is the latest Update for FakeFactory Cinematic Mod 10&lt;br/&gt;[color=Red]You'll need the full Version of this Mod,  get it here [/color]&lt;br/&gt;&lt;br/&gt; http://www.cinematicmod.com/cm_10.php &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;************************************** FOR 64BIT SYSTEMS ONLY! **************************************&lt;br/&gt;&lt;br/&gt;FAKEFACTORY CINEMATIC MOD V10 &lt;br/&gt;Build 10.30&lt;br/&gt;&lt;br/&gt;THIS IS A GRAPHICAL / MUSIC TOTAL CONVERSION. IT LOOKS AND SOUNDS VERY DIFFERENT COMPARED TO VANILLA HL2.&lt;br/&gt;IT'S FREE. SO DON'T COMPLAIN, IF YOU DON'T LIKE THE MOD. YOU CAN DELETE IT ANYTIME AND PLAY SOMETHING ELSE.&lt;br/&gt;&lt;br/&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO  FULLY&lt;br/&gt;INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!&lt;br/&gt;&lt;br/&gt;--------------------------------------------------------------------------------&lt;br/&gt;&lt;br/&gt;If you are using HD characters, please re-initiate them with the new v10.30 character pimper!&lt;br/&gt;Remember to activate &quot;High Quality&quot; graphic settings in the options dialog&lt;br/&gt;Especially the &quot;models&quot; setting must be at &quot;High&quot; or you'll get facial animation errors with HD models.&lt;br/&gt;&lt;br/&gt;In this version almost all maps are updated. This will give you problems with savegames for shure.&lt;br/&gt;I'm sorry about that, but you have to start again with the actual chapter. This is, because VALVE&lt;br/&gt;stores several entity-states with entity-id into the savegames. Each map-update is invalidating the id-table,&lt;br/&gt;which leads to stability problems or strange effects when loading a savegame with old map-entities into the new maps. &lt;br/&gt;&lt;br/&gt;FOREIGN LANGUAGE USERS: Please reinitialize your preferred language with the configurator.&lt;br/&gt;&lt;br/&gt;--------------------------------------------------------------------------------&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;PURPOSE OF THIS MOD:&lt;br/&gt;-------------------------------------------------&lt;br/&gt;&lt;br/&gt;- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows&lt;br/&gt;- Enhance the old HL2 maps with HDR, blooming, color-correction, new props&lt;br/&gt;- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays&lt;br/&gt;- Give the HL2 trilogy a more stressed, darker and uncomfortable look&lt;br/&gt;- Enhance the soundtrack with a semi-dynamic new hollywood-style music &lt;br/&gt;- Add optional HD characters &lt;br/&gt;- Add more replay-value&lt;br/&gt;- Todo: Jamil Mullen based HD-Alyx (still not satisfied with my current work.) &lt;br/&gt;- Todo: Valve-style HD-Alyx. I'll wait for the enhanced EP3 model to work with.&lt;br/&gt; &lt;br/&gt;&lt;br/&gt;For Ironsight modification this mod uses parts of weapon models and textures by the following authors:&lt;br/&gt;&lt;br/&gt;TheLama &lt;br/&gt;!NC!Furious&lt;br/&gt;-WildBill- &lt;br/&gt;BadPrankster&lt;br/&gt;Vunsunta&lt;br/&gt;Kaskad&lt;br/&gt;TheLama &lt;br/&gt;flamshmizer &lt;br/&gt;Twinke Masta&lt;br/&gt;WangChung &lt;br/&gt;Dr. Zoidburg&lt;br/&gt;Firegold&lt;br/&gt;geno&lt;br/&gt;Hellspike&lt;br/&gt;klla_syc3&lt;br/&gt;Lonewolf&lt;br/&gt;Lordn00b&lt;br/&gt;modderfreak&lt;br/&gt;Schmung&lt;br/&gt;Thanez&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;All the credits belong to them.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;History:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10.30&lt;br/&gt;&lt;br/&gt;+ Reactivated a simplified HUD crosshair in non-ironsighted weapons mode, so all the John Rambos can wipe out the city with hip-shots again.&lt;br/&gt;+ Fixed HUD elements in EP1 and EP2&lt;br/&gt;+ Fixed Detailsprites in EP2&lt;br/&gt;+ Many, many, many fixes and improvements on hl2/ep1/ep2 maps&lt;br/&gt;+ Most maps recompiled with high precision lightmaps in certain areas&lt;br/&gt;+ Added V90 HD Alyx (Lima) - ATTENTION: One model variation is semi-half-nude&lt;br/&gt;+ Several reworked HD civilian, some new faces&lt;br/&gt;+ Small improvements in the ironsight code&lt;br/&gt;+ Changed eyes on human characters to a vortigaunt eyes shader-derivate for much more realistic eyes &lt;br/&gt;	(Thanks to Kyle Bloss for the initial tip. It took me 3 years to pick up this, sorry Kyle)&lt;br/&gt;+ First step to fix an old VALVE humans animation bug (instant flipping instead of normal turn-animation on 45 and 90 degree rotations) &lt;br/&gt;+ Disabled gamma settings in autoexec, because the game was too dark for most users.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10.20 (Non public test release)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10.10&lt;br/&gt;&lt;br/&gt;+ Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from &quot;daytime&quot; (inside HL2 maps folder), but i strongly recommend to give the new night levels a try.&lt;br/&gt;&lt;br/&gt;+ Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels)&lt;br/&gt;&lt;br/&gt;+ Numerous improvements in several maps (HL2 / EP1 / EP2)&lt;br/&gt;&lt;br/&gt;+ Added Ironsight (bind the ironsight key with the ingame options)&lt;br/&gt;&lt;br/&gt;+ Added optional hightech-style HD-Combines (available with the character pimper)&lt;br/&gt;&lt;br/&gt;+ Added several CVARS for console-tweaking the new features:&lt;br/&gt;&lt;br/&gt;&quot;FF_vehicle_flashlightfov_h&quot; = &quot;120&quot; ( def. &quot;120.0&quot; ) - Horizontal headlight cone for buggy. Default: 120&lt;br/&gt;&quot;FF_vehicle_flashlightfov_v&quot; = &quot;60&quot; ( def. &quot;60.0&quot; ) - Vertical headlight cone for buggy. Default: 60&lt;br/&gt;&quot;FF_vehicle_dynamicflashlight&quot; = &quot;0&quot; ( def. &quot;1&quot; ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors&lt;br/&gt;r_flashlightfar &quot;1000&quot; - Maximum length for player flashlight&lt;br/&gt;r_flashlightfov &quot;65&quot; - players flashlight cone field of view&lt;br/&gt;r_headlightfar &quot;3000&quot; - Maximum length for buggy headlight&lt;br/&gt;&quot;ff_ironsight_hide_quickinfo&quot; = &quot;1&quot; - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res&lt;br/&gt;&quot;ff_ironsight_disable_crosshair&quot; = &quot;1&quot; - Disables the crosshair while in ironsight mode.&lt;br/&gt;&quot;ff_ironsight_disable_weapon_lowering&quot; = &quot;1&quot; - Disables automatic Weapon lowering while in ironsight mode.&lt;br/&gt;&quot;ff_new_running&quot; = &quot;1&quot; - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running&lt;br/&gt;&quot;ff_staretime&quot; = &quot;15&quot; - Necessary time in seconds, until Alyx reacts to staring.&lt;br/&gt;&quot;ff_enable_vehicle_headlight&quot; = &quot;1&quot; ( def. &quot;1&quot; ) - Toggle the new buggy headlight feature (HL2 only)&lt;br/&gt;&lt;br/&gt;+ Added the following settings to the autoexec.bat files (found in cfg subdirs)&lt;br/&gt;&lt;br/&gt;mat_monitorgamma_tv_enabled 1&lt;br/&gt;mat_monitorgamma_tv_exp 1.6&lt;br/&gt;mat_monitorgamma_tv_range_max 255&lt;br/&gt;mat_monitorgamma_tv_range_min 1&lt;br/&gt;&lt;br/&gt;This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings &lt;br/&gt;in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled &quot;0&quot;, especially with low-end monitors and bad blacklevels.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10.03&lt;br/&gt;&lt;br/&gt;+ Added italian support to Language Configurator&lt;br/&gt;;er</description>
			<pubDate>Tue, 09 Mar 2010 18:45:35 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4029</link>
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<title>Duke Nukem Eternity EXE Version (Mods)</title>
<description>Duke Nukem Eternity 1.01 exe version with the HRP &amp; Dukeplus for an easy install&lt;br/&gt;&lt;br/&gt;Requires the duke3d.grp&lt;br/&gt;&lt;br/&gt;http://www.moddb.com/mods/duke-nukem-eternity&lt;br/&gt;&lt;br/&gt;DUKE NUKEM ETERNITY 1.01 - part one, by DanM  01 - 03 -2010&lt;br/&gt;&lt;br/&gt;Duke Nukem Eternity is a 2 level episode utilising the wonders of eduke32's polymer system ,  Dukeplus,  &amp; the HRP to create a unique Duke Nukem Experience.&lt;br/&gt;&lt;br/&gt;DNE is set at the start of the alien invasion in LA, The story is portrayed in a much more  modern way along with the gameplay.&lt;br/&gt;&lt;br/&gt;But none of this would have been possible if it were not for&lt;br/&gt;&lt;br/&gt;TX &amp; Plagman - For creating eduke32 &amp; polymer&lt;br/&gt;Deeperthought - For making all the gameplay possible through Dukeplus&lt;br/&gt;The HRP Team - For the tons of assets that give DNE its look&lt;br/&gt;Black Rayne Studios - You make some awesome models, thanks a lot for supplying them&lt;br/&gt;Darkcaleb - for converting and contributing some models, APC &amp; Cop Cars , to name a few&lt;br/&gt;The Commander - for the car exploding code&lt;br/&gt;Muelesa - for the dukebike exploding code bit  added into the cars&lt;br/&gt;VInsaneone - Cheers for the new duke lines&lt;br/&gt;CGtextures - thanks for the new textures I used&lt;br/&gt;The DNF3D Community Pack team :  Thanks to Daniel262b Fantinaikos, Jaxx, and supergoofy for contributing to this&lt;br/&gt;&lt;br/&gt;MAPS, New Skins EDF / LAPD / Pigcop Skins , strip club signs, and the terrible script  by DanM&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;AND EVERYONE AT DUKE4.NET, DUKE NUKEM REPOSITORY &amp; MSDN&lt;br/&gt;FOR YOUR SUPPORT AND INTEREST IN THIS PROJECT&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Requires&lt;br/&gt;&lt;br/&gt;Duke Nukem 3D&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Mon, 08 Mar 2010 12:47:22 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4028</link>
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<title>Duke Nukem Eternity ZIP Version (Mods)</title>
<description>Duke Nukem Eternity 1.01 zip version with the HRP &amp; Dukeplus for an easy install&lt;br/&gt;&lt;br/&gt;Requires the duke3d.grp&lt;br/&gt;&lt;br/&gt;http://www.moddb.com/mods/duke-nukem-eternity&lt;br/&gt;&lt;br/&gt;DUKE NUKEM ETERNITY 1.01 - part one, by DanM  01 - 03 -2010&lt;br/&gt;&lt;br/&gt;Duke Nukem Eternity is a 2 level episode utilising the wonders of eduke32's polymer system ,  Dukeplus,  &amp; the HRP to create a unique Duke Nukem Experience.&lt;br/&gt;&lt;br/&gt;DNE is set at the start of the alien invasion in LA, The story is portrayed in a much more  modern way along with the gameplay.&lt;br/&gt;&lt;br/&gt;But none of this would have been possible if it were not for&lt;br/&gt;&lt;br/&gt;TX &amp; Plagman - For creating eduke32 &amp; polymer&lt;br/&gt;Deeperthought - For making all the gameplay possible through Dukeplus&lt;br/&gt;The HRP Team - For the tons of assets that give DNE its look&lt;br/&gt;Black Rayne Studios - You make some awesome models, thanks a lot for supplying them&lt;br/&gt;Darkcaleb - for converting and contributing some models, APC &amp; Cop Cars , to name a few&lt;br/&gt;The Commander - for the car exploding code&lt;br/&gt;Muelesa - for the dukebike exploding code bit  added into the cars&lt;br/&gt;VInsaneone - Cheers for the new duke lines :)&lt;br/&gt;CGtextures - thanks for the new textures I used&lt;br/&gt;The DNF3D Community Pack team :  Thanks to Daniel262b Fantinaikos, Jaxx, and supergoofy for contributing to this&lt;br/&gt;&lt;br/&gt;MAPS, New Skins EDF / LAPD / Pigcop Skins , strip club signs, and the terrible script  by DanM&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;AND EVERYONE AT DUKE4.NET, DUKE NUKEM REPOSITORY &amp; MSDN&lt;br/&gt;FOR YOUR SUPPORT AND INTEREST IN THIS PROJECT&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Requires&lt;br/&gt;&lt;br/&gt;Duke Nukem 3D&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Mon, 08 Mar 2010 12:15:41 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4027</link>
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<title>Sacred 2 Ice and Blood 2.64.0.0 to 2.65.1.0 (Update/patch)</title>
<description>    *  Character Skin color does not work correctly, except the DM&lt;br/&gt;&lt;br/&gt;    * The CA 'Dragon...' could bounce from obstacles and change direction.&lt;br/&gt;&lt;br/&gt;    * Dragon... doesn´t always work in Combo with Energy Blaze&lt;br/&gt;&lt;br/&gt;    * DM CA Magic Barrier&lt;br/&gt;&lt;br/&gt;    * Gust of Wind follows the DM sometimes&lt;br/&gt;&lt;br/&gt;    * Combos with two CAs cannot be reduced to one CA.&lt;br/&gt;&lt;br/&gt;    * teleport works slower&lt;br/&gt;&lt;br/&gt;    * Acute Mind graphic is placed wrong, when casted on a mount&lt;br/&gt;&lt;br/&gt;    * buffgraphics sometimes broken after teleport&lt;br/&gt;&lt;br/&gt;    * Incendiary Shower sometimes spreads all over the screen&lt;br/&gt;&lt;br/&gt;    * some broken quests&lt;br/&gt;&lt;br/&gt;    * Nan-Thar-Quest sometimes breaks the campaign&lt;br/&gt;&lt;br/&gt;    * spelling mistakes at quests&lt;br/&gt;&lt;br/&gt;    * Silver quest marks for the &quot;Ascaron-Studio-Quest&quot; are shown on the map regardless whether the you already accepted or even already completed the quest&lt;br/&gt;&lt;br/&gt;    * companions from passed quests reappear&lt;br/&gt;&lt;br/&gt;    * questcounter counts twice&lt;br/&gt;&lt;br/&gt;    * (mounted) sometimes enemies explode sometimes -&gt; no Exp&lt;br/&gt;&lt;br/&gt;    * no Exp from scarabs&lt;br/&gt;&lt;br/&gt;    * Exp in combinations with +Exp on gear, from CAs, mentor, statue.)&lt;br/&gt;&lt;br/&gt;    * runelimit&lt;br/&gt;&lt;br/&gt;    * the Win7 problem&lt;br/&gt;&lt;br/&gt;    * It's impossible to log into ClosedNet with Chars that haven't been saved at least once during Patch Version 2.43&lt;br/&gt;&lt;br/&gt;    * keyboard, some keys or mouse and keyboard sometimes don´t work&lt;br/&gt;&lt;br/&gt;    * Potions / pressing SPACE has no effect sometimes&lt;br/&gt;&lt;br/&gt;    * After a certain Bossfights are initiated it's impossible to switch CAs/Combos with the CA-Keys&lt;br/&gt;&lt;br/&gt;    * When changing graphicsettings Sacred switches to desktop, temporary&lt;br/&gt;&lt;br/&gt;    * Game freezes with maximum or elitegraphics&lt;br/&gt;&lt;br/&gt;    * timelag when entering caves&lt;br/&gt;&lt;br/&gt;    * flickering textures&lt;br/&gt;&lt;br/&gt;    * mousecontrol (esp. after exploded enemies)&lt;br/&gt;&lt;br/&gt;    * &quot;normal&quot; enemies behave like undead enemies (raise after first death)&lt;br/&gt;&lt;br/&gt;    * Mob damage balance (Eyes in Nan-Thar)&lt;br/&gt;&lt;br/&gt;    * NPCs level adjusting on first char on server&lt;br/&gt;&lt;br/&gt;    * damagereduce at dot´s&lt;br/&gt;&lt;br/&gt;    * a broken dungeon&lt;br/&gt;&lt;br/&gt;    * third guardian doesn´t activate, sometimes.&lt;br/&gt;&lt;br/&gt;    * instant &quot;Death&quot; in crystal plains&lt;br/&gt;&lt;br/&gt;    * Chars are dead when you relog after connection is lost, without having died in the game before&lt;br/&gt;&lt;br/&gt;    * Chars dying while looting (especially at scorpion)&lt;br/&gt;&lt;br/&gt;    * movement problems (doesn't find the way) when you use a polearm as inquisitor while sitting on your mount&lt;br/&gt;&lt;br/&gt;    * SW Mini-Set &quot;Executioners Aids&quot;&lt;br/&gt;&lt;br/&gt;    * text of new Seraphim-shield always &quot;gray&quot;&lt;br/&gt;&lt;br/&gt;    * certain books still have no effect on right-click, cannot be read&lt;br/&gt;&lt;br/&gt;    * Diaanjas book can also be dropped by common enemies&lt;br/&gt;&lt;br/&gt;    * Ice &amp; Blood welcome tutorial&lt;br/&gt;&lt;br/&gt;    * Damage type ingame differs from the one shown at the &quot;last enemy screen&quot; (Carnach, Harpy Queen, will-o'-whisps&lt;br/&gt;&lt;br/&gt;    * Last enemy screen shows &quot;0 damage&quot; (Facetteleon)&lt;br/&gt;&lt;br/&gt;    * Loadingscreen won't always show up as they should&lt;br/&gt;&lt;br/&gt;    * When choosing the evil path and the DM in that order, the DM will often say the good path speech.&lt;br/&gt;&lt;br/&gt;    * The DM is somes mute in the game. I had to put the speech frequensy to &quot;Frequent&quot; to get him to say anything. I know less frequent should mean he won't say much, but he shouldn't go four levels without talking at all.&lt;br/&gt;&lt;br/&gt;    * When you go to one of those CA makers to create a DM rune, &quot;Gust of wind&quot; is listed as &quot;Flurry&quot; and &quot;Tornado&quot; is listed as &quot;Whirlwind&quot;.&lt;br/&gt;&lt;br/&gt;    * The Krinars sometimes go into an automatic insta-healing loop making them impossible to kill unless u can 1-2 shot kill them.&lt;br/&gt;&lt;br/&gt;    * Fen Fires do an unreasonable amount of dmg. I am listing this as a bug even if it's working as intended because it's just unreasonable.&lt;br/&gt;&lt;br/&gt;    * Characters running/walking in place for 2-3 seconds b4 stopping.&lt;br/&gt;&lt;br/&gt;    * A lot of cases of not being able to drop an item from hand. It will go back into the hand. Sometimes it's fixed by equipping that item.&lt;br/&gt;&lt;br/&gt;    * Occasional random freeze while exploring. This wasn't the case for me b4 the addon.&lt;br/&gt;&lt;br/&gt;    * Game doesn't exit properly most of the time. It usually freezes with at the black screen never exiting. This is the case when u want to exit to desktop. Sometimes happens when u Save &amp; Exit to go to main menu.&lt;br/&gt;&lt;br/&gt;    * Alt + Tab out in full screen while in game menu and going back into the game again shows the loading screen. You can click around and hear buttons being clicked, but you can't see it.&lt;br/&gt;&lt;br/&gt;    * If u get exp boost from a statue, and then take a mentor pot, the graphic effect around the character disappears. This is fixed by transition between areas.&lt;br/&gt;&lt;br/&gt;    * Leaping Plants are bugged the same way the Fens are. Their poison is doing lightspeed dmg over time. The stats are probably &quot;All hit points/3sec&quot;.&lt;br/&gt;&lt;br/&gt;    * Enemies spawn after a couple of seconds or so after entering new underground areas (caves, dungeons, etc)&lt;br/&gt;&lt;br/&gt;    * The character starts hitting thin air if mobbed by creatures and you don't lift your finger off the mouse button&lt;br/&gt;&lt;br/&gt;    * During the forest stage the quest meter down the bottom keeps flashing everytime I make a kill (or do anything else for that matter) that doesn't have anything to do with the quest.&lt;br/&gt;&lt;br/&gt;    * In the blood forest, the quest &quot;enemy movement&quot; seems to have a permanent bug. The arrow points at a catapult, I destroy it, arrow shifts to 2nd one, destroyed it, arrow shifts to 3rd, destroyed it, arrow then points back at the 1st one and in the quest log it only shows 2 as being destroyed. No change after reloading, couldn't complete quest.&lt;br/&gt;&lt;br/&gt;    * In the crystal area, there is a quest to kill 31 bears (or ursines, something) w/i time limit. I did so, and got the reward. But when I loaded the game the next time, the quest log showed 0 of 31, quest failed.&lt;br/&gt;&lt;br/&gt;    * After installing I&amp;B, ran fine in the crystal area. In the middle of the blood forest, I started having a weird oscillation (as if the camera was rapidly zooming in and out) sometimes when I talked to a NPC to start or end a quest, and the keyboard keys stopped functioning. It stopped if I ran about 30 paces away. I Thought it was just in the blood forest, but when I loaded my Niob dryad in Orc lands, the problem started as soon as the loading finished, and ended when I clicked on the player chest.&lt;br/&gt;&lt;br/&gt;    * In the main map, I'm getting gray quest circles showing up for all of the Ascaron staffer toons (empty office quest).&lt;br/&gt;&lt;br/&gt;    * Often, after I&amp;B installed, when I talk to an NPC to complete a quest, they gray arrow still points to the NPC. I have to go to the quest log, click on some other quest, then click back on the one just completed, and it then shows as completed. This type of problem happened long ago in S2, but was solved, more or less, by one of the patches, but now it's back again..&lt;br/&gt;&lt;br/&gt;    * Without initiating any quest, in free mode, I would have a little grey circle at a random spot on the map. When I click on it, it turns to a big circle (active quest) and moves to a random spot on the map. Sometimes on the inaccessible mountain spots. This happens every time I enter a server, and each time it's a different spot. So it's random. I never tried to get to the marked spot to see if anything will happen.&lt;br/&gt;      EDIT: One of them seems to be consistent. In El Darag. When I do the quest that starts on arrival, another unactive quest will show up there on the map, and a blank chapter for the swamp. I click on the quest on the map and it becomes active and showing up somewhere on the swamp mountins where u can only get by using the navi data error. So, I get there and there is a cat (a normal pet cat, not a jungle one) running around and it's indicated on my minimap as an enemy and part of the qeust. So, I kill the cat, and a desert escort soldier shows up, but no health bar or anything. Still no update on the blank chapter.&lt;br/&gt;      The quest on the map moves, tho, and I go there (near by) and when I get there, just another soldier shows up.... Still no update or health bar. And no other marker now. So I give up and decide to put something in the chest b4 leaving the server, and I summon the imp. The moment I press X, the soldiers' health bars come up, but no quest name on them. The marker moves back to where the cat was, but I couldn't be bothered to go there again, so I just quit.&lt;br/&gt;&lt;br/&gt;    * New campaign with DM and Kobold Chieftan autoregen of health. When using arrows would bring down health approximately 1/5th and sit there. Only way I was able to kill it was by changing to berserk dragon to deal a much higher amount of damage. This was at approximately level 12-15 on silver.&lt;br/&gt;&lt;br/&gt;    * Randomly I will create a server with a password and after creating the game during loading it will bring me back to closed net and tell me my password was incorrect.&lt;br/&gt;&lt;br/&gt;    * Enemies not spawning till moving at least 3-4 steps inside of a cave as somebody else mentioned. Same issue happens when leaving a cave, but less noticeable since there's not always enemies around.&lt;br/&gt;      *note: found this particularly obvious when a quest was right outside of the cave and the character was not there but the quest mark was. Then shortly after, they appeared. This has happened several times.&lt;br/&gt;      .. I can leave my char forever, after entering/exiting cave or teleporting, just standing in 1 place and nothing will spawn. I have to make at least 1 step for the game to start loading stuff.&lt;br/&gt;&lt;br/&gt;    * Sometimes Mind strike misses hitting the target a few consecutive times, is not a projectile spell so i assume is shouldnt be missing at least if there's no obstacle between DM and the target :S&lt;br/&gt;&lt;br/&gt;    * Energy blaze animation and damage seems to not be synchronized, it takes a few seconds after the nova has spread to deal the impact damage.&lt;br/&gt;&lt;br/&gt;    * Hafted weapons lore Mastery STILL doesnt grant any real chance for Doublehit. The % chance is shown in the skill description but i did some testing i didnt get any doublehit. And now that the melee dmg has taken a hit, it would be of great help to finally get this bonus. (I dont know if this also happens for other weapon lores)&lt;br/&gt;&lt;br/&gt;    * I'm having an issue with the combat stance mod &quot;Idol&quot;.&lt;br/&gt;      It happens in local network, shadow warrior playing with me gets his shown damage raising all the time when he is in range.&lt;br/&gt;      It doesn't change the real damage dealt, only the shown damage in the inventory and the shown damage when hitting monsters.&lt;br/&gt;      At some point the shadow warrior will crash (he's not hosting the game, I am hosting it), I don't know if it's related to the infinite damage and attack increase he gets or not, but he is less stable than I am with my seraphim while hosting the server.&lt;br/&gt;&lt;br/&gt;    * Normal Healthpots collected BEFORE switching to the expansion are NOT available for use although they do show up in your inventory.&lt;br/&gt;      Howto: Pots collected before playing the add-on can be used; however you need to drag them to the corresponding pot-slot before using the hotkey.&lt;br/&gt;&lt;br/&gt;    * CA activation method is useless.&lt;br/&gt;      Curently a player has to stop fighting, release a CA using the other mousebutton and use the normal button to continue fighting again.&lt;br/&gt;      The pre-add-on system of pressing the left mouse button to activate a CA without letting go of the right mouse button worked a lot better. Players loose valuable seconds now to activate a CA.&lt;br/&gt;&lt;br/&gt;    * CA's don't activate at all, despite repeated mouseclicks. Possibly related to the bug mentioned above.&lt;br/&gt;&lt;br/&gt;    * Healthregen of the Minibosses (Bloodclaw, Griffion etc) is insane.&lt;br/&gt;      I let Bloodclaw go for 2 seconds to re-locate and he had already gained 25% of his health back!!!&lt;br/&gt;&lt;br/&gt;    * Invisible hits done by leaving Minibosses.&lt;br/&gt;      Again, when fighting Bloodclaw he was walking back FROM when my Dryad got a hit over 1.5K dmg out of nowhere.&lt;br/&gt;      Mind you, at the time the dryad got the hit, Bloodclaw was NOT fighting her.&lt;br/&gt;&lt;br/&gt;    * Quest markers seems to be wonky again, like it was when the game was first released. Shows in incorrect quest positions.&lt;br/&gt;&lt;br/&gt;    * Map icons/markers are shown regardless which level you are at. In this screenshot, I'm underground, but I can see markers that are for the surface:http://img260.imageshack.us/i/sac3fa20091007215310.jpg/&lt;br/&gt;&lt;br/&gt;    * I think i might have figured out one of the causes of the game freezing(for me at least)&lt;br/&gt;      When the goblins/orcs cast there buff spell it freezes the game, it's the one that looks like an orange sparkling ring around them when they cast. (there are only some players having the issue)&lt;br/&gt;&lt;br/&gt;    * When partying in orcs area, the enemies will take almost half a minute to wake up and start attacking u. They just stand there and u can kill them all b4 they start reacting... Really annoying when u r trying to collect mobs, because u can't. Weird thing is, they don't react to players who &quot;joined&quot; the party, only the leader. It takes them about 20-30 seconds to wake up.&lt;br/&gt;&lt;br/&gt;    * Note to the &quot;scarabs give no XP bug&quot;: They only have health and proper lvl. They don't have any dmg or armor values and they don't give exp.&lt;br/&gt;    * Some exploits&lt;br/&gt;    * Char dies without a reason or after relog&lt;br/&gt;    * Some inaccurate quests (quest log)&lt;br/&gt;    * Some inaccurate CAs&lt;br/&gt;    * Loot disappears while looting&lt;br/&gt;    * Wrong monster level indication&lt;br/&gt;    * Light and Shadow quest mark&lt;br/&gt;    * Two Ascaron NPCs (under certain circumstances)&lt;br/&gt;    * Defect statues&lt;br/&gt;&lt;br/&gt;This torrent is made and uploaded by Master-of-Doom from Lonydostudio.&lt;br/&gt;Visit our site on  http://www.lonydostudio.co.cc .</description>
			<pubDate>Sun, 07 Mar 2010 18:22:16 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4026</link>
</item>
<item>
<title>Sacred 2 Ice and Blood 2.65.1.0 to 2.65.2.0 (Update/patch)</title>
<description>* Loadingscreen won't always show up as they should&lt;br/&gt;&lt;br/&gt;* When choosing the evil path and the DM in that order, the DM will often say the good path speech.&lt;br/&gt;&lt;br/&gt;* The DM is somes mute in the game. I had to put the speech frequensy to &quot;Frequent&quot; to get him to say anything. I know less frequent should mean he won't say much, but he shouldn't go four levels without talking at all.&lt;br/&gt;&lt;br/&gt;* When you go to one of those CA makers to create a DM rune, &quot;Gust of wind&quot; is listed as &quot;Flurry&quot; and &quot;Tornado&quot; is listed as &quot;Whirlwind&quot;. I didn't check the others much, though. There might be more typos.&lt;br/&gt;&lt;br/&gt;The normal scarabs don't give exp.&lt;br/&gt;&lt;br/&gt;- The Krinars sometimes go into an automatic insta-healing loop making them impossible to kill unless u can 1-2 shot kill them.&lt;br/&gt;&lt;br/&gt;- Fen Fires do an unreasonable amount of dmg. I am listing this as a bug even if it's working as intended because it's just unreasonable.&lt;br/&gt;&lt;br/&gt;- Characters running/walking in place for 2-3 seconds b4 stopping.&lt;br/&gt;&lt;br/&gt;- A lot of cases of not being able to drop an item from hand. It will go back into the hand. Sometimes it's fixed by equipping that item.&lt;br/&gt;&lt;br/&gt;- Occasional random freeze while exploring. This wasn't the case for me b4 the addon.&lt;br/&gt;&lt;br/&gt;- Game doesn't exit properly most of the time. It usually freezes with at the black screen never exiting. This is the case when u want to exit to desktop. Sometimes happens when u Save &amp; Exit to go to main menu.&lt;br/&gt;&lt;br/&gt;This torrent is made and uploaded by Master-of-Doom from Lonydostudio.&lt;br/&gt;Visit our site on  http://www.lonydostudio.co.cc .</description>
			<pubDate>Sun, 07 Mar 2010 18:20:17 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4025</link>
</item>
<item>
<title>Archlord: Arch of the World (Games)</title>
<description>Archlord: Arch of the World&lt;br/&gt;&lt;br/&gt;ArchLord is a 3D fantasy MMORPG developed by NHN Games and Codemasters Online Gaming (COG). The game was released in March 2005 in South Korea and October 2006 in North America and Europe, receiving poor reviews from the gaming press. On August 2007, ArchLord became free-to-play to coincide with the release of the first episodic expansion pack, Season of Siege. The second expansion, Spirits Awakening, was released in August 2008. From August 2009, Webzen publishes Archlord in additional countries where Codemasters don't have rights to distribute the game. From October 3, 2009 Webzen will maintain Archlord globally.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;This torrent is made by Master-of-Doom from Lonydostudio.&lt;br/&gt;Visit our site on  http://www.lonydostudio.co.cc .</description>
			<pubDate>Sun, 07 Mar 2010 14:30:52 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4024</link>
</item>
<item>
<title>The Sims 3 Patch 1.10.6 From 1.9.22 - US Users (Update/patch)</title>
<description>This patch will update your game from 1.9.22.004001 to version 1.10.6.&lt;br/&gt;&lt;br/&gt;(c) Electronic Arts and respective copyright owners. This is not meant to infringe any copyrights, it is simply a re-upload of the original executable.</description>
			<pubDate>Tue, 02 Mar 2010 17:29:33 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4022</link>
</item>
<item>
<title>Football Manager 2010 v10.3.0 Patch (Update/patch)</title>
<description>- Players who say they are willing to leave the club to help with the clubs debts no longer get upset if you transfer list or offer them out.&lt;br/&gt;- Fixed scouts completing their nation assignments too early for small reputation clubs.&lt;br/&gt;- Adjusted generation of names for Croatian newgens with second nationalities.&lt;br/&gt;- Fixed older newgens in some cases getting youth contracts instead of regular contracts.&lt;br/&gt;- Playing for a clubs A and B teams now does not count as having already played for 2 clubs in a season when joining a new team.&lt;br/&gt;- Past meetings tables are now sorted by goal difference and goals for after points.&lt;br/&gt;- National team facts information panel now only uses first team players.</description>
			<pubDate>Mon, 01 Mar 2010 21:08:49 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4021</link>
</item>
<item>
<title>Bioshock2 v1.002 patch (Update/patch)</title>
<description>- Fixed an issue where 16:9 and 16:10 resolutions were letterboxed versions of 4:3 resolutions, thereby properly fixing the FOV by expanding the horizontal player view as intended.&lt;br/&gt;- Fixed an issue where holding the M1 button would not register in Multiplayer gameplay. </description>
			<pubDate>Mon, 01 Mar 2010 15:15:29 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4020</link>
</item>
<item>
<title>KillingFloor Retail MapPack March 2010 (Maps)</title>
<description>http://forums.tripwireinteractive.com/showthread.php?t=35190&lt;br/&gt;&lt;br/&gt;New:&lt;br/&gt;kf-ainLostBoys_BETA6&lt;br/&gt;KF-Arcade-Skatepark-FIN&lt;br/&gt;KF-Claustrophobia&lt;br/&gt;KF-DamnationBeta&lt;br/&gt;KF-defense-evo-BETA-V1&lt;br/&gt;KF-DeltaLab&lt;br/&gt;KF-Final-Runover_Beta&lt;br/&gt;kf-lostboys&lt;br/&gt;KF-MethlabBeta1&lt;br/&gt;KF-MountainPassNight&lt;br/&gt;KF-HELL&lt;br/&gt;KF-Palestra&lt;br/&gt;KF-TheGridv1_4&lt;br/&gt;KF-WickedCityBeta1&lt;br/&gt;&lt;br/&gt;Updates (Previous Version):&lt;br/&gt;KF-Campfire-Final (KF-Campfire)&lt;br/&gt;KF-Doom2-Final-WhiteFIX (KF-Doom2-Final-fix)&lt;br/&gt;KF-HospitalHorrors-DCF (KF-HospitalHorrors-DCB3)&lt;br/&gt;KF-MountainPassDay  (KF-MountainPass_Beta3)&lt;br/&gt;KF-Pyramidv1_7 (KF-Pyramidv1_6)&lt;br/&gt;KF-StorageDepotBetaV4D (KF-StorageDepotBetaV3)&lt;br/&gt;KF-Streetv3-FiX (KF-Streetv3)&lt;br/&gt;KF-Suburbia_Final (KF-Suburbia_Beta3)&lt;br/&gt;KF-UndergroundBunkerBETA2 (KF-UndegroundBunkerBETA1)&lt;br/&gt;KF-Wretched (KF-WretchedBeta1)</description>
			<pubDate>Mon, 01 Mar 2010 09:58:34 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4019</link>
</item>
<item>
<title>Borderlands v1.30 Patch (Worldwide) (Update/patch)</title>
<description>-Invalid weapons or items can no longer be loaded into the game&lt;br/&gt;-Brick's Centurion class mods now regenerate health correctly&lt;br/&gt;-Brick's Bombardier class mods now regenerate rockets correctly&lt;br/&gt;-Roland's Tactician class mods now regenerate shields correctly and display the correct bonus values&lt;br/&gt;-Roland's Rifleman class mods now apply damage increase to all machine guns</description>
			<pubDate>Thu, 25 Feb 2010 17:24:37 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4018</link>
</item>
<item>
<title>Counter-Strike 2D Beta 0.1.1.7 Free Full Game (Games)</title>
<description>Counter-Strike 2D is more than just a freeware 2D clone of the most famous tactical multiplayer shooter ever! You can play it like Counter-Strike by Valve Software. Plant and defuse bombs, rescue hostages or escort the V.I.P.! In addition to the original Counter-Strike map types (as, cs, de) you can play some new map types like ctf (Capture the Flag) or dom (Domination). Moreover you have different game modes in Counter-Strike 2D. Why don't you play a fast-paced deathmatch session? There's also a construction mode in CS2D! Build walls, barbed wire and turrets to protect your base! Even a zombie mode is included!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;[FIXED] Security vulnerability which allowed rpg/grenade hacks&lt;br/&gt;[FIXED] Lua command tile did not work properly (always returned false)&lt;br/&gt;[FIXED] Lua command object did not work&lt;br/&gt;[FIXED] Lua hook bombplant did not work&lt;br/&gt;[FIXED] Lua images were destroyed by explosions&lt;br/&gt;[FIXED] Lua HUD image scale sometimes influenced normal HUD scale&lt;br/&gt;[FIXED] Several file transfer bugs&lt;br/&gt;[FIXED] Crash with death notice images if image for weapon was missing&lt;br/&gt;[FIXED] Crash if there are no spraylogos&lt;br/&gt;[FIXED] mp_timelimit mapchanges only occured with players on map&lt;br/&gt;[FIXED] It was possible to switch team to spectators when being spectator&lt;br/&gt;[CHANGED] Now using DirectX9 drivers on Windows systems&lt;br/&gt;[CHANGED] More intelligent latency sorting (prefer servers with players)&lt;br/&gt;[CHANGED] Serverlist filters changed/improved&lt;br/&gt;[CHANGED] You can now drag the minimap view by holding the mousebutton&lt;br/&gt;[CHANGED] mp_wpndmg/mp_unbuyable now accept weapon names without spaces&lt;br/&gt;[ADDED] Optional player param. for Lua images (only one player can see img)&lt;br/&gt;[ADDED] Bots serverlist filter (yes, no, at least 1 human)&lt;br/&gt;[ADDED] Name serverlist filter (only show if contains X in name)&lt;br/&gt;[ADDED] Map serverlist filter (only show if contains X in map)&lt;br/&gt;[ADDED] -offline / -off commandline parameter (offline mode)</description>
			<pubDate>Wed, 24 Feb 2010 18:14:10 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4017</link>
</item>
<item>
<title>Mass Effect 2 v1.01 Patch (Update/patch)</title>
<description>- Fixed video hitching and crashes related to single core machines.&lt;br/&gt;- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.&lt;br/&gt;- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.&lt;br/&gt;- Fixed an issue where it appears ammunition can be picked up, but can't.&lt;br/&gt;- Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them.&lt;br/&gt;- Fixed an issue where weapon icons are re-organized after downloadable content is used.</description>
			<pubDate>Tue, 23 Feb 2010 21:15:32 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4016</link>
</item>
<item>
<title>OpenArena v0.8.5 patch (Update/patch)</title>
<description>&lt;br/&gt;OpenArena v0.8.5 patch - 2009/02/23&lt;br/&gt;&lt;br/&gt;------------------&lt;br/&gt;INSTALLING&lt;br/&gt;------------------&lt;br/&gt;&lt;br/&gt;To install the patch, simply extract the archive to your OpenArena 0.8.1 folder. Overwrite all files it asks to.&lt;br/&gt;&lt;br/&gt;Sorry, no mac engine update in this release.&lt;br/&gt;&lt;br/&gt;------------------&lt;br/&gt;VIDEO PROBLEMS&lt;br/&gt;------------------&lt;br/&gt;&lt;br/&gt;It has been discovered that 3dfx Voodoo Graphics, and Voodoo2 3d accelerators no longer work with OpenArena. Voodoo Banshee, Voodoo3, Voodoo4 and Voodoo5 are unaffected, and should still function properly.&lt;br/&gt;&lt;br/&gt;------------------&lt;br/&gt;CHANGES&lt;br/&gt;------------------&lt;br/&gt;&lt;br/&gt; - New particle effects&lt;br/&gt;	cg_leiEnhancement 1 enables&lt;br/&gt;&lt;br/&gt; - Lens flare reflections, on by default&lt;br/&gt;	r_lensReflection cvars&lt;br/&gt;&lt;br/&gt; - Comes with latest oaexpanded code as of this writing (Feb 2010)&lt;br/&gt; - New blue menu scheme&lt;br/&gt; - Many bugs fixed&lt;br/&gt; - Angelyss team skins are more clear for team colors (no more untoned flesh)&lt;br/&gt; - Many new and updated FFA and CTF maps from the community&lt;br/&gt;&lt;br/&gt;------------------&lt;br/&gt;CREDITS FOR THIS RELEASE&lt;br/&gt;------------------&lt;br/&gt;&lt;br/&gt;sago007 for coding&lt;br/&gt;Udi for the new menu graphics&lt;br/&gt;tcppjp for the new flare code&lt;br/&gt;T.X.C. Neon Knight for new maps&lt;br/&gt;cosmo for the newmaps&lt;br/&gt;leilol for rampant procrastinating&lt;br/&gt;&lt;br/&gt;------------------&lt;br/&gt;LICENSE&lt;br/&gt;------------------&lt;br/&gt;&lt;br/&gt;The program and data are licensed under the GNU GPL v2. See the file 'COPYING' for details.&lt;br/&gt;&lt;br/&gt;The source for the media can be obtained from the OpenArena site, and the source for the game code can be found on the openarenaexpanded project on googlecode.&lt;br/&gt;&lt;br/&gt; http://openarena.ws &lt;br/&gt;</description>
			<pubDate>Tue, 23 Feb 2010 21:09:16 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4015</link>
</item>
<item>
<title>The Sims 3 v1.9.22 to v1.10.6 Patch (Worldwide) (Update/patch)</title>
<description>* Fixes issues with the Input Method Editor for players on the Japanese SKU. Also addresses some functionality errors in the launcher.&lt;br/&gt;* Fixes a bug that prevents collectible Beetles from showing up in game.&lt;br/&gt;* Fixes a bug that causes Sims to teleport off of some of the new beds in SP01.&lt;br/&gt;* Fixes crashes and stalls when multiple patches are being installed.</description>
			<pubDate>Mon, 22 Feb 2010 14:44:23 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4012</link>
</item>
<item>
<title>warcraft 3 the frozen throne 1.24d Ptach Full (Update/patch)</title>
<description>- Fixed a client crash related to queuing too many invalid build commands (&quot;crash hack&quot;).&lt;br/&gt;&lt;br/&gt;This torrent is made by Lonelobo from Lonydostudio.&lt;br/&gt;Visit our site on  http://www.lonydostudio.co.cc .</description>
			<pubDate>Sun, 21 Feb 2010 10:09:05 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4010</link>
</item>
<item>
<title>warcraft 3 reign of chaos 1.24d Full Patch (Update/patch)</title>
<description>- Fixed a client crash related to queuing too many invalid build commands (&quot;crash hack&quot;).&lt;br/&gt;&lt;br/&gt;This torrent is made by Lonelobo from Lonydostudio.&lt;br/&gt;Visit our site on  http://www.lonydostudio.co.cc .</description>
			<pubDate>Sun, 21 Feb 2010 10:05:46 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4009</link>
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<item>
<title>JailBreak: Source 0.6 (Mods)</title>
<description>There's nothing quite like the rush of running, falling, jumping and crawling your way toward the release switch whilst under fire from rockets, railguns and lasers... then jabbing that switch and releasing all your team mates! Then finally watching as they all come running out of the open doors and beat the other team to death with Laser Cleavers! There's never a dull moment in JB, you're either fighting to stay alive, fighting to release your team mates, or fighting to escape from jail!</description>
			<pubDate>Sun, 21 Feb 2010 03:51:44 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=4008</link>
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