FakeFactory Cinematic Mod Update 10.30
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Description

This is the latest Update for FakeFactory Cinematic Mod 10
You'll need the full Version of this Mod, get it here
http://www.cinematicmod.com/cm_10.php
Quote:
| ************************************** FOR 64BIT SYSTEMS ONLY! ************************************** FAKEFACTORY CINEMATIC MOD V10 Build 10.30 THIS IS A GRAPHICAL / MUSIC TOTAL CONVERSION. IT LOOKS AND SOUNDS VERY DIFFERENT COMPARED TO VANILLA HL2. IT'S FREE. SO DON'T COMPLAIN, IF YOU DON'T LIKE THE MOD. YOU CAN DELETE IT ANYTIME AND PLAY SOMETHING ELSE. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT! -------------------------------------------------------------------------------- If you are using HD characters, please re-initiate them with the new v10.30 character pimper! Remember to activate "High Quality" graphic settings in the options dialog Especially the "models" setting must be at "High" or you'll get facial animation errors with HD models. In this version almost all maps are updated. This will give you problems with savegames for shure. I'm sorry about that, but you have to start again with the actual chapter. This is, because VALVE stores several entity-states with entity-id into the savegames. Each map-update is invalidating the id-table, which leads to stability problems or strange effects when loading a savegame with old map-entities into the new maps. FOREIGN LANGUAGE USERS: Please reinitialize your preferred language with the configurator. -------------------------------------------------------------------------------- PURPOSE OF THIS MOD: ------------------------------------------------- - Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows - Enhance the old HL2 maps with HDR, blooming, color-correction, new props - Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays - Give the HL2 trilogy a more stressed, darker and uncomfortable look - Enhance the soundtrack with a semi-dynamic new hollywood-style music - Add optional HD characters - Add more replay-value - Todo: Jamil Mullen based HD-Alyx (still not satisfied with my current work.) - Todo: Valve-style HD-Alyx. I'll wait for the enhanced EP3 model to work with. For Ironsight modification this mod uses parts of weapon models and textures by the following authors: TheLama !NC!Furious -WildBill- BadPrankster Vunsunta Kaskad TheLama flamshmizer Twinke Masta WangChung Dr. Zoidburg Firegold geno Hellspike klla_syc3 Lonewolf Lordn00b modderfreak Schmung Thanez All the credits belong to them. History: CM 10.30 + Reactivated a simplified HUD crosshair in non-ironsighted weapons mode, so all the John Rambos can wipe out the city with hip-shots again. + Fixed HUD elements in EP1 and EP2 + Fixed Detailsprites in EP2 + Many, many, many fixes and improvements on hl2/ep1/ep2 maps + Most maps recompiled with high precision lightmaps in certain areas + Added V90 HD Alyx (Lima) - ATTENTION: One model variation is semi-half-nude + Several reworked HD civilian, some new faces + Small improvements in the ironsight code + Changed eyes on human characters to a vortigaunt eyes shader-derivate for much more realistic eyes (Thanks to Kyle Bloss for the initial tip. It took me 3 years to pick up this, sorry Kyle) + First step to fix an old VALVE humans animation bug (instant flipping instead of normal turn-animation on 45 and 90 degree rotations) + Disabled gamma settings in autoexec, because the game was too dark for most users. CM 10.20 (Non public test release) CM 10.10 + Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from "daytime" (inside HL2 maps folder), but i strongly recommend to give the new night levels a try. + Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels) + Numerous improvements in several maps (HL2 / EP1 / EP2) + Added Ironsight (bind the ironsight key with the ingame options) + Added optional hightech-style HD-Combines (available with the character pimper) + Added several CVARS for console-tweaking the new features: "FF_vehicle_flashlightfov_h" = "120" ( def. "120.0" ) - Horizontal headlight cone for buggy. Default: 120 "FF_vehicle_flashlightfov_v" = "60" ( def. "60.0" ) - Vertical headlight cone for buggy. Default: 60 "FF_vehicle_dynamicflashlight" = "0" ( def. "1" ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors r_flashlightfar "1000" - Maximum length for player flashlight r_flashlightfov "65" - players flashlight cone field of view r_headlightfar "3000" - Maximum length for buggy headlight "ff_ironsight_hide_quickinfo" = "1" - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res "ff_ironsight_disable_crosshair" = "1" - Disables the crosshair while in ironsight mode. "ff_ironsight_disable_weapon_lowering" = "1" - Disables automatic Weapon lowering while in ironsight mode. "ff_new_running" = "1" - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running "ff_staretime" = "15" - Necessary time in seconds, until Alyx reacts to staring. "ff_enable_vehicle_headlight" = "1" ( def. "1" ) - Toggle the new buggy headlight feature (HL2 only) + Added the following settings to the autoexec.bat files (found in cfg subdirs) mat_monitorgamma_tv_enabled 1 mat_monitorgamma_tv_exp 1.6 mat_monitorgamma_tv_range_max 255 mat_monitorgamma_tv_range_min 1 This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled "0", especially with low-end monitors and bad blacklevels. CM 10.03 + Added italian support to Language Configurator |
Additional info
Type ModsSize 3.2 GB (3,417,697,208 bytes)
Downloaded 106 time(s)
Uploaded by gH0sTy
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#4199 by 014 (User)
at 2010-06-02 01:32:35 GMT
We need 10.4 now.
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