ARMA 2 Official Patch 1.05
Uploaded by Placebo
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Copyright (c) 2009 Bohemia Interactive. All rights reserved.
This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.
===Version 1.05 Highlights===
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
===Update 1.05 incorporates all fixes included in previous patches, most notable are:===
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
For full information about the included changes between versions 1.00 and 1.04 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History
 Improved: Convoy movement a lot smoother, esp. on roads.
 Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
 Improved: Cars are now following road turns and corners better.
 Improved: Enabled commanding during conversations.
 Improved: Helicopters now crashing less often when engaging ground targets.
 Fixed: Crash when copying trigger activated by a group.
 Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
 Fix: Dedicated server window has not react to some window messages often (such as focus loss)
 Changed: Destroy helicopter if on ground and upside down.
 Changed: Increased range of ILS signal from 3 to 8 km.
 Improved: increased VASI brightness to increase its visible range.
 New: BattlEye support
 Changed: Helicopters crash into the ground condition improved.
 Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
 Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
 Fixed: After revert, year was restored to 1985.
 New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
 Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
 Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
 Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
 Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
 Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
 Changed: Units now never enter cover while moving in compact (Delta or File) formations.
 Fixed: MP client could not use laser designator in vehicles.
 Fixed: Changing window size is no longer possible inside of video options screen.
 Improved: Longer view distance for objects when high view distance is used.
 New: FreeTrack support using FreeTrackClient.dll
 Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
 Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
 New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
 Improved: AI covering units tend to stay close to each other.
 Fixed: MultiPlayer client crash caused by certain custom sound
 Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
 Fixed: AI subordinates should now respect formation more when moving in combat.
 Fixed: Group leader was often running far ahead alone in combat.
 Fixed: AI leader did not wait for a player to cover him when moving in combat.
 Fixed: Improved vehicles and motorcycles driving.
 New: Alt-Enter can be used to switch window/fullscreen while paused.
 New: Execute action with LMB can be unmapped.
 Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
 Fixed: Player is no more target when commanding in external view.
 New: Windowed/Fullscreen can now be switched ingame (in Video options).
 Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
 Fixed: Most vehicle gunners did not provide suppressive fire.
 Fixed: AI did not use suppressive fire against enemies seen while holding fire.
 Fixed: Spatial explosions sounds
 Fixed: Suppress in the commanding menu did nothing.
 New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
 Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
 Fixed: Airplane, helicopter, car and ship control was lost while map was active.
 Fixed: DOF in 3D scope view
 Analogue throttle working for helicopters as well.
 Fixed: Startup sounds are not spatial and stick to audio channels
 Covering soldier in grass ("Grass layer")
 Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
 Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
 New: IK weapon animations are now blending with primary animations.
 Fixed: VoN direct speaking distance fade out
 Fixed: support the highest Matrox TrippleHead2Go resolutions
 Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
 Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
 Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
 Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war - several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) - fixed buying units.
Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
Fixed: Into the storm - several CO-OP scripts fixes.
Fixed: RPG7L loaded missile model.
Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed.
Additional infoVisible no (dead)
Size 270.5 MB (283,658,259 bytes)
Downloaded 16536 time(s)
Uploaded by Placebo
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