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Ravenholm & Eye of the Storm: Episode I - HL2 Modification


Number of files: 6

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Eye of the Storm Episode I/EOTS_EP1.exe94.9 MB
Ravenholm/RavenholmENG.exe69.2 MB
Ravenholm/RavenholmNCZ_french.zip108.6 kB
Ravenholm/RavenholmNCZ_german.zip107.3 kB
Ravenholm/RavenholmNCZ_russian.zip110.3 kB
Ravenholm/RavenholmNCZ_spanish.zip106.9 kB


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Description

**This Torrent contains both the "Ravenholm" and the sequel "Eye of the Storm: Episode I" Modification for Half-Life 2.**

Ravenholm Screens + Info:

  • Homepage
  • PlanetPhillip
  • ModDB

    Eye of the Storm: Episode I Screens + Info:

  • Homepage
  • PlanetPhillip
  • ModDB
    __________________________________________________________________

    Some reviews directly copied from PlanetPhillip about "Ravenholm":

    Quote:

    kalkin Says:
    27th February 2008 at 11:42 pm

    Finished playing this last night – it is a very long mod – I played on normal and it took me more than 10 hours to complete. I cannot have enough praise for the makers of this mode – let me explain.When I first played HL2, Ravenholm drove me nuts –

    dark and scary, not enough ammo and stupid as I am I never really considered using the Gravity Gun as a weapon – yep, I’m an idiot.

    Interestingly enough when you first play this mod you have no Gravity Gun either – you have to rely on your weapons and the ammo is pretty scarce so trust your crowbar, note where the explosive barrels are to shoot them at the right time for maximum

    effectiveness and pay attention to the traps that are already set and ready for you to use. Given that I played the original Ravenholm in the same circumstances I can say with confidence that this mod is far better. The map layout is very good, puzzles

    are great (and many :-) ) and the difficulty increases in a very nice progression towards the end. Although I have played on normal I haven’t died much and was able to complete even the most difficult battles on the second or third try even though it

    gets pretty hairy at times.

    Those that like to explore will be rewarded with all kinds of goodies hidden all over. Although I have found a lot I am not so sure I got them all – I believe I should have gotten the crossbow at some point because I found some ammo – however I still

    managed without it; there was also some AR-2 ammo but I only got the AR-2 before the very last battle – and I put it to good use :-)

    The fun factor is also there – what could be more fun than having an infinite box of rockets to shoot poison zombies and their minions?

    Overall I have been extremely satisfied with this mod and I think I’ll rate it just a tad higher than Coastline to Atmosphere – so right up there at top with Minerva.

    And special kudos to the developers for more than 10 hours of play in a 70MB mod :-)


    Quote:

    Booman - PlanetPhillip Review Team Says:
    28th June 2007 at 9:28 am

    I underestimated this mod at the beginning. I usually play games in small intervals to keep it fresh. So I played one or two levels thinking “hmm, kinda fun, very scary, and a little confusing”. Now it’s about a week later and I’m totally impressed

    with the size of the project and how obsessed I am to keep playing it. This is a really long mod with something new introduced at almost every level. Its starts off small and kinda eerie, then bursts into a full story of madness. I’m not even sure

    where to begin.

    Almost all the models and textures are from Half-Life 2 but they are used so well to create a completely new environment. The mapper spared no expense with detail and variety. I just kept taking screenshots after screenshots to show you how much work

    has gone into each level. Lots of geometric architecture and lots of organic natural structures. This mapper has no limit to what needs to be built. Each level lives up to Half-Life 2’s expectations and reputation. The levels have plenty of objects for

    cover and plenty of digressing areas where there is usually an item instead of a dead end.

    I found myself exploring just to kill one more headcrab or zombie, even if it was out of the way. And I would admire the architecture as I went. I also enjoyed using the explosive barrels to throw at zombies and then shoot to blow them up. Sometimes I

    would carry an explosive barrel through a few buildings just to save ammo. There are also plenty of new “traps” for killing zombies. All of it is very innovative and original. The will include creepy indoor areas and vast outdoor alleyways or forests.

    There are some secret places to find ammo or health and some areas where you will need to jump and climb to progress to the next level. This is probably a good place to describe some of the gameplay.

    Following the reputation of Half-Life 2, Ravenholm includes intense action, puzzles, and an interesting storyline. You will play the main character “John” and you wake up to a friend telling you what has happened. All the dialog is in French but there

    are English subtitles. You will venture through many different buildings with lots of headcrabs and zombies. Explore but keep your pistol handy. I also found that learning to kill headcrabs with crowbar will save you a lot of ammo, but work on the

    timing. Sometimes you will kill one but they will still get a small scratch in. As the levels progress you start with just the crowbar and maybe a pistol, but will later acquire most of the Half-Life 2 weapons. They placed them very well so you will be

    forced to not take your weapons for granted. Each weapon serves its purpose and can be used cleverly to save ammo, set off traps, or keep health to a maximum.

    Negatives
    - Slow progress through puzzling levels
    - Can get stuck if you don’t plan ahead
    - Lots and lots of zombies (for those who get tired of them)

    Positives
    - Very clever levels and use of objects
    - Interesting story and suspense
    - Some new content not seen in Half-Life 2

    Conclusion
    Ravenholm shows how a team can really produce an expansion pack to Half-Life 2 without having to create a lot of new content. There is so much variety and ways to keep you immersed in the game. I loved how you will have to carry crates to hard-to-reach

    places so you can progress to the next level. But if you destroy all the crates…. re-load. They really keep you on your toes! Never just run around chaotically destroying every barrel and box, you may need it later.

    Explore every area because if you miss something you may get stuck. Great use of gravity for pulleys and elevators. There was even a moment when the zombies throw barrels and stuff at you… well one of them thew a health container at me from the top of

    a trash can. I really needed it too. Ravenholm is very re-playable because you can try killing zombies in different ways. I dare someone to complete the whole game only using the crowbar. That would be crazy!

    My Recommendation



    Review directly copied from PlanetPhillip about "Eye of the Storm: Episode I":

    Quote:

    planetphillip Says:
    15th February 2009 at 7:01 pm

    Superb! With a mod like this it’s easy to simply list all the things you like and then compare with the items you feel need improving. Whilst that is a useful exercise I just want to focus on the overall feeling I got from playing it.

    If I find some time I’ll write a more detailed review, but for now, this will have to do. I’ll also try and add a few panoramics too.

    This mod oozes quality and the final battle is fantastic. I occasionally felt the lighting was both a little to dark and too bright at the same time. I feel the mod doesn’t “build the atmosphere” as well as other maps with the use of music, but they

    use sound effects very well.

    This is the first confirmed Hall OF Fame 2009 entry and the mappers amongst the PP readers will certainly enjoy this one!

    I suppose the greatest compliment I could pay this mod is that I *may* replay it. (Regular PP readers will know I very, very rarely replay anything.)

    5 Word Review
    Beautiful design and challenging battles.


  • Additional info

    Type Mods
    Size 164.6 MB (172,545,905 bytes)
    Downloaded 36 time(s)

    Uploaded by mok


    Peers

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    1 seeder(s), 0 leecher(s) = 1 peer(s) total


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