Lightsmark 2008 v2.0 (Windows installer) - next gen lighting benchmark
Lightsmark2008.2.0.msi (28.0 MB)
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Description

http://dee.cz/lightsmark
Benchmark with next-gen lighting features: realtime global illumination, color bleeding, penumbra shadows.
New in 2008:
- faster engine (up to 3x higher fps, so scores are different)
- better image quality (per-pixel indirect shadows and color bleeding)
- Linux support (was Windows only)
- native 64bit support (was 32bit only)
- all GPUs use the same render path (in 2007 they didn't due to driver bug)
Note: this is Windows installer. For Linux and native 64bit version get multiplatform version.
Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?
Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution at excellent speed (300+fps on mainstream hw). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties.
Additional info
Type Misc/OtherSize 28.0 MB (29,351,424 bytes)
Downloaded 1377 time(s)
Uploaded by deecz
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#2650 by Satras (User)
at 2008-08-09 01:01:54 GMT

For some reason it switches the refreshing rate back to 70Hz
Geforce 9600 GT
Last edited by Satras at 2008-08-09 01:02:39 GMT

For some reason it switches the refreshing rate back to 70Hz
Geforce 9600 GT
Last edited by Satras at 2008-08-09 01:02:39 GMT
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220fps @ 2560x1600 fullscreen
502fps @ 1280x1024 fullscreen